I think Shockwave will be open next season as it is but you never know you could be right. I have never riden Steel Phantom but I rode PR and it was great.
L. Kris Allen that wasn't very nice.
Don't forget that SP was a WAY different layout than the three sisters....the PR make-over was possible largely to the spread-out nature of the ride...they definitely kept the best part of the ride, IMO, but I've yet to check out the new parts...;)....
For whatever reason, Viper is the good one, the other two are "the wicked stepsisters" in comparison to SFMM's Cinderella....
Current favorite coasters:
Wooden: 1) Beast 2) Raven 3) Son of Beast 4) The Boss 5) Timber Wolf
Steel: 1) Raging Bull 2) Millennium Force 3) V2 4) Wild Thing 5) Mr. Freeze
I told my friend this about magnum.
Just have intamin(since B&M makes 4-across)design a train that fits the arrow track. We have talked about this before, its the wheel assemblies, not just the transitions.
Coasterdude04, on Magnum, the transitions are somewhat smoother than Shockwave probably partially do to the fact that it was built later in the Arrow "lifetime." However on Shockwave, there are two transitions that contribute greatly to the headbanging. In case your scratching your head, the two transitions are the one after the first vertical loop and the one into the mdcbr.
Edit: However there are three features to that ride that make it really great, the quick laterals out of the station, the awesome (and, well quite smooth) first drop, and those tantalizing corkscrews.
*** This post was edited by SFGAMDie HARD on 9/6/2002. ***
Shockwave would actually be fine if the left turn into the brakes were fixed. Turn it into a right, three-quarters, upward helix, and it would rule.
But I can't really see it happening, to be honest.
The only real problem with Shockeave is when it enters into the bloke brake. The transition is aweful and the designer of the ride should be shot. If they fix that alot of the pain would disappear. It only took Arrow 2 try's to fix the best Super Looper Viper. The transistion into the block brake is flawless.
I really would be surprised if a re-profile would take place, but you never know with Six Flags, hell they couldn't even make up their mind about the Whizzer, Time will tell.
"Mmmmm....forbidden donut!" - Homer Simpson
I say that they tear the whole ride. I get headaches from that ride every time from all the head banging.
Actually the track into the Mid Course Brake Run has been reprofiled/replaced a little bit a few years ago when they replaced the track at the top of the vertical loops. They couldn't do much but atleast they tried to improve the turn.
Before the reprofiling
After the reprofiling. (Notice the short section of new track and also notice the tops of the vertical loops)
So atleast SFGAM tried to improve Shockwave. Give them some credit.
Favorite Wood: Viper at SFGAM,Shivering Timbers
Favorie Steel: Magnum and Raging Bull
Arrow Engineer: "Well, we just tested the prototype Suspended with an inversion and the car broke off the stick thing. We plan to reuse the stick things on a future prototype called a 4th dimension."
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