SFGAm 10/06/02 Was this supposed to be Fright Fest

Associated parks:
None

Monday, October 7, 2002 6:52 PM
Got to the park at about 10:10. Shock Wave's pretzel loop and corkscrews are gone as well as the turn from the station to the lift hill. The ride is definitly being relocated as the parts are numbered. However, I saw two parts that had been cut off which is a little wierd. I have no clue why they would do that.

The park was EMPTY today. The longest line was Deja Vu, 1 hour including a 20 minute break down.
The first ride I went on was Batman. Walked right in to the 2nd row. Believe it or not, they didn't stack at all until around dinner time.

Next ride was V2, 2nd row again. One train wait. Great view of the new coaster track.

I was going to go on Iron Wolf (no Iron Werewolf this year) next but I forgot about this garbage with it not opening until 11:30.

Went to Eagle backwards next. Forwards is still closed. Then I went to Sky Trek Tower.

After Eagle, I went to Condor and then to lunch.

After lunch, I went to Deja Vu. Short line for Deja Vu but there were many line jumpers.

Rode Demon three times thoughout the day. Back seat is awesome.

After dinner, it got really windy. They had to close Sky Trek Tower for the rest of the day because the wind was blowing the cables in to the side of tower.

Went to Whizzer next. Broke down right before I got on. The train got stuck halfway in to the station.

After Whizzer, I went to Raging Bull. It was so windy that one of those huge stuffed animals blew in to the station track and they had E-stop the train coming in.

After Raging Bull, headed over to Viper. There was no line, even in the station. Got to ride three times without getting off.

I was pretty disappointed with (lack of) Fright Fest this year. There is no more Boo Line, no more Superstition. The only parts of the park I saw any goblins in were Necropolis and Orleans Place. Those Fearanonia people must have had it pretty easy as far as avoiding being tagged.

It was still a great day though.

+0
Monday, October 7, 2002 10:53 PM

I was there yesterday too and saw the E-stop on Bull because of the stuffed animal. The wind was really bad, and Giant Drop went down during the day too im not sure if it was for wind. And Fearanoia is just a simple raffle, nobody tags you or anything.

Good TR

-----------------
Deja Vu Count = 31
SFGAm CoasterWorld

+0
Tuesday, October 8, 2002 8:13 AM
Why would they E-Stop for a stuffed animal in the track? I understand stopping the incoming train to retreive the object, but yeah, an E-Stop is a bit over the edge unless it was a new operator or one who just "freaked." Did the other trains stop in midcourse, lift, and/or brake run? Remember, there is a big difference between E-Stop and simply stopping the train from entering the station.

-----------------
"If two coaster trains almost hit each other, why is it called a near miss and not a near hit?"

+0
Tuesday, October 8, 2002 8:50 AM
I am assuming the stuffed animal tripped off a sensor causing one of the trains to stop. They probably E-Stopped the other trains for safety purposes.

-----------------
""To be the man, WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!, You got to beat the man""!!!

+0
Tuesday, October 8, 2002 1:52 PM
Im not 100% sure if it was an E-Stop or if they just stopped the incoming train. I couldn't tell what happened with the other train since I was in the station.

-----------------
Deja Vu Count = 30
SFGAm CoasterWorld

+0
Tuesday, October 8, 2002 1:59 PM

It's a B&M, and since all B&M's are the same, being a Certified Operator or RRv, my guess one of three things happened.

1. The stuff animal flagged the proximity, which would automaticaly stop the trains in the nearest block.

2. The operators just didn't bring in the train from transfers.

3. The operators hit ride stop, which does the same thing as an estop, except you can reset the without having to do anything to the PLC.

+0
Tuesday, October 8, 2002 2:58 PM

an estop cuts the power to a ride and a ride stop will just stop it at the nearest break run. estops are used for mechanical, electrical and structural failure so im sure they just hit a ride stop for it.and also if a ride happened to catch on fire or something to that extreme they would hit an estop.

*** This post was edited by ericsson on 10/8/2002. ***

+0
Tuesday, October 8, 2002 5:53 PM

Yeah,

I know what the proximity switch is for, I just never thought that it would be able to detect fluff, I always thought it was more geared towards metal. I know what the reasons are for hitting an E-stop and all that. I just don't think that an E-stop was used for such a minor event such as a stuffed animal.

-----------------
"If two coaster trains almost hit each other, why is it called a near miss and not a near hit?"

+0
Wednesday, October 9, 2002 9:04 AM

If the ride op hit an e-stop on that they biffed. The only thing they need to do there is to stop the incoming train in the ready brakes and retrieve the object and then release that one train in the readys(or would that be readies?).

B&Ms have a couple sets of brakes on their brake run, so if for some reason the employee is having a hard time removing the stuffed animal (or is just really slow) the next train would stop in the set of brakes before the ready brakes that train 1 is sitting on.

Now, in doing this, you may encounter a blocks delay error being that you'd now have two trains in the same block so it'd be important that the employee remove the stuffed animal quickly, but if they didn't the safety system on Bull would still work.

E-Stops are not a cool thing to hit unless you've got something serious (person on the track, in restricted area, or if the entire crew needs to leave the ride in case of an emergency.)

-----------------
Top 5 Steel: #1 Millenium Force #2 Phantom's Revenge #3 Ice Dragon #4 Incredible Hulk #5 Wild Thing
Top 5 Wood #1 Viper #2 Thunderbolt #3 Timberwolf #4 Outlaw #5 Screaming Eagle

+0

You must be logged in to post

POP Forums - ©2018, POP World Media, LLC
Loading...