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There's really not all that much you CAN do to tone down a pretzel loop. By it's very design, it's going to pull some hefty G's.
Not to mention SFGAd's version will have eight rows as opposed to seven.
Lastly, it's not THAT forceful that those weird NJ laws are going to have any sort of effect. The G's don't last for all that long.
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"No honey, the monkeys have already done enough damage on this trip." - Guy coming out of front gate at SFGAd
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--Dingo 65--
http://rct.ogresnet.com
Forgotten member of Thrillride forums.
Isn't the limit 6 G's? If that is the case then I really don't believe SUF pulls no more then 4.5.
Coasterman Mike - who definitely didn't feel like he weighed 900 lbs while riding SUF
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Agreed, Mike. I'm not sure it's necessarily a high level of force as much as it is a prolonged force.
Sure it was noticable, but I think that's due to the duration not the level of the G's in the Pretzel Loop.
I'm basing that on nothing more than my one ride on S:UF, so take it for what it's worth.
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www.coasterimage.com
Antuan said:
I may very well be wrong (Ha!) but I did hear that Great Adventures's Pretzel loop would be de-balled.
What is "de-balled" ?
I believe the the limit is 5.6 g's for more than one second... shouldn't affect the pretzel loop, I think the closest any ride in the park comes is near 5 of chiller red.
The one thing I noticed at Gr8 Adv was that while riding their rotor it didn't even go fast enough to make us stick to the wall. I was so disappointed. That is the whole purpose of the ride.
I am sure the pretzel loop will remain intact. I am sure the Great American Scream Machine pulls more G's than a B&M flyer.
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http://www.rockandrollconfidential.com
True - but think about the logevity of the truely intense loopers of the past.
Shockwave's gone, GASm isn't the most popular thing in the world, and Viper isn't going to be the only big, sit-down looper in its park anymore (and will definately take a backseat to Scream.)
I think that (gasp) taming it down *may* be a good idea. More g-forces = more nausea, and that means less riding (or, probably just as important, re-riding).
In addition, it'll take the trains a longer time to tear themselves apart, so they're saving money there. Some B&Ms have a serious rattle going on at low points (where you get high g-forces). Specifically, I'm talking about rides like Raging Bull @ SFGAm and B:KF @ WoA, but there are certainly others.
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"Well, I'm sure I'd feel much worse if I weren't under such heavy sedation." - David St. Hubbins, Spinal Tap
http://www.loopscrew.com
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I'm not an enthusiast, I just play one on message boards.
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