Personally for me, I don't really like Viper that much, but it's a legendary ride to the park, and I like it's scenery while walking through the line, and really it's sort of a good thing to ride when you have nothing else to ride, so this may sound crazy but I'm a little upset that they are getting rid of it. But also anxious to see what they plan on putting in that area.
What do you guys think?
If you can't stand the heights, get out of the line.
Resident Arrow Dynamics Whore
I think it's a very positive thing for SFGAdv that these threads are popping up, very similar to Cedar Point. I think it's a good sign that regardless of if it works, regardless if it's that unique, heck regardless if most of us are sort of meh on it, building KK has elevated SFGadv to the premeir park in the SF chain, and even put it in a position to be seen as on-par with CP-type parks as of the end of next year. But, I think a lot depends on if the improvements stated in the other thread actually materialize and stick, or if they're just all talk.
"Golden" opportunity GAdv, don't F it up!!
13 Boomerang, 9 SLC, and 8 B-TR clones
Honestly, I think they'd be better off putting a Gerstie spinner in Viper's spot, that way they could get a "traditional mouse" down the line a few years and not have *duplication of effort*, keeping their selection varied...
A drop ride would be nice- maybe they could get a two for one deal and buy one for SFMM as well. Two big parks without a traditional drop tower...strange.
UBRhino said:
Why do people say SFGAdv. doesn't take care of their woodie.
Because they're honest perhaps? ;)
Seriously, I've been on QUITE a few wooden out-n-back of similar design, and this is probably THE worst I've ridden (yes, even after the '04 season *improvements*)...from what I understand, the maintenance peeps there have a belief that IF they were to grease the tracks that it would come into that FLAT station turn with too much speed/laterals...of course, some *slight* banking could turn those...turns...into VERY acceptable forces that would harm neither rider nor trackwork...sorry, just not buying the "they're doing ALL they can" argument....they're NOT! And I have past rides on RT to prove it (my first enthusiast event was Spring Con at GAdv several years back)...
The guys from Magic Springs have a tighter turning radius (also with *flat track*) at the end of THEIR out-n-back woodie, and they do a *fantastic* job maintaining the ride....
*** Edited 2/10/2005 8:07:42 PM UTC by rollergator***
1. Environmental issues. It is pratically sitting on a swamp. The entire ride is in a marsh and with it being the pine-lands, this could be true. I could see the grease getting into the water table eventually.
2. Skid brakes. To allow 2 train operation on each side with the skids. However, other parks don't seem to mind doing this. Although they will only run 1 train per side if it is raining or even just a threat of rain. I've been on serveral times when the train clears the entire brake shed and just stops in the station because of the wet skids.
As for future plans, I would prefer they continue adding additional family rides. With GK, RT, and the Cows already there, this area would be great for a few more family flats. The location is rather odd shaped for another coaster and a drop ride would be better over by the lake.
edited for grammer... *** Edited 2/10/2005 8:59:14 PM UTC by RTneedsTLC***
Granted, RT was never an exceptional ride. People who rode the thing in its early years claimed that it was a rather gentle ride- not at all like some of Bill Cobb's forceful masterpieces such as the Riverside Cyclone or the Texas Cyclone. But RT is an interesting ride- until GCII and CCI came along, it was pretty much the only wood coaster in North America with two distinctly different track profiles- and both of those profiles have some fairly interesting features. I don't think that RT could ever be a Top-10 coaster but it is capable of so much more than Six Flags allows.
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