forgive me if this has been discussed elsewhere but i tend not to read threads that are about 10 pages long!
look at this plan of the SFGAdv flyer, i dont see the usual duel loading station, it seem to be just a single station.
http://www.coasterforce.com/images/147815_Superaerial.jpg
do the flyers load faster than B&M originally thought, or will this coaster be the first to use the new loading system?
thoughts please!
Is the inverson(pretzle loop(sp?)?) the only part of the B&M flyer that is actualy 'on top' of the track? If so why is it called a Flayer if it's just an inverted with a mad inverson?Is there somthing I don't know?
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400ft?, Thats a long way down, You bet!!!
Giant Drop, Australia.
when you ride the ride you are lying down, see here:
http://www.rcdb.com/installationgallery1458.htm?Picture=2
due to this riding position, it feels like you are flying
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www.geocities.com/thrillworldonline
Now Reopened With A New Layout!!!
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-Kyle Brylczyk
KoRn - Untouchables
Kyle, you're going to be lead-opping S:UF...have you mentioned it before and I missed it, or is this "news"? Ed and I will be SURE to wave, provided it doesn't *go down* as soon as he sets foot in the station....ROFL...;). We'll even bring the "wenches" along for good measure!
BTW, the "standard dual-loading station" is standard only for the Vekomas. IIRC, Stealth only had a single loading station, and probably it was when Paramount realized what a nightmare it was to load/unload, and the significant downtime, that they passed on more. When SF picked up their two Vekoma flyers, the dual loading station addressed the capacity issue. Of course, the one at SFA ran one station because they didn't have the staff...??? The load/unload on the Beemers is only a LITTLE harder than that of their inverteds, meaning there really is *no need* for a second station. S:UF certainly runs through the peeps at a pretty good clip. IMO, enthusiasts in Joisey and Chitown should be dancing in the streets...the upgrades in durability, comfort, and capacity over the Vekomas more than outweigh ANY drawbacks...
Matthayman, I have been to every park in Australia (that matters), one day I will get over there and ride all the coasters I see!! (Im 16 so I will start saving now and get there when i'm say, 60!!)
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400ft?, Thats a long way down, You bet!!!
Giant Drop, Australia.
*** This post was edited by Dropfreak on 10/28/2002. ***
Who really knows. The building looks similar to SFOG's dual station. It could just be a quick rendering that's not really "official."
If in fact they only have one station, kiss the thoughts of three trains goodbye...
BTW Kyle, you'll have lots of fun running your Superman... see if you can dispatch "one handed." SFOG maintenance changed our panel layout because we could use one hand to press both buttons simultaneously... "well you're not SUPPOSED to be able to do that!"
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the member formerly known as MisterX
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Lifts are for wimps. Real enthusiasts use the power of their minds to make the trains go up the first hill.
*** This post was edited by General Public on 10/28/2002. ***
The station will indeed be single loading with 2 32 passenger trains. It seems that they can get just as high capacity numbers with 2 bigger trains than with 3 trains (28 passenger)using a dual loading station scheme. The only bad thing is, the ride relies on the station loading/unloading mechanism to function properly. If this one has a problem similar to AIR, it cannot run at all wheras AIR and SUF have a second station to fall back on.
The good news is future B&M flyers(2004 and beyond) will employ a mechanism built into the trains that will control the loading and unloading thus removing any future station issues. If something goes wrong, the ride can still function with 1 train.
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I hear a train a comin'
Comin' round the bend :P
TR2k3....GET READY!
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- John
I got a B&M T-shirt!
General Public said:If in fact they only have one station, kiss the thoughts of three trains goodbye...
What about flush loading? It's really efficent, and no second station is needed.
The thing is with the current system if the loading mechanism malfunctions, the station itself is down. In comparison on the Vekoma model, its loading mechanism is train based wheras if it has a malfunction, the ride will not suffer downtime.
If a loading arm "snaps" after only a couple weeks of operation, I would call that an issue. If AIR didn't have a dual station, they would have had to shut the ride down completely for repairs. Since it did have dual stations, the ride was able to stay operational, which of course lessened the problem. I'm sure more people would have considered it a "major issue" if the ride suffered complete downtime.
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I hear a train a comin'
Comin' round the bend :P
TR2k3....GET READY!
General Public said:
What do you mean by flush loading?
You know, you get one the coaster, it goes through the circut, and you are stopped a few yards frome the place where you get on. Then you get off. Next the train in the station heads out, and the train you just got off goes in. It's really efficent.
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"The password is, 'Nice rack,', and I'll reply 'I forgot my bra,'."
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Sworn Whizzer hater because it took Shockwave down
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"To get inside this head of mine, would take a monkey-wrench, and a lot of wine" Res How I Do
Swimmerkev,
I get what you're saying regardless of the definition. However, the premade SUF layout doesn't have room for an unloading station.
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the member formerly known as MisterX
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Lifts are for wimps. Real enthusiasts use the power of their minds to make the trains go up the first hill.
Not sure there IS an "accepted term" for what swimmerkev is talking about....can we call it "sequential loading"? Works like a charm for MF, and really does blast peeps through the ride....
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the member formerly known as MisterX
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Lifts are for wimps. Real enthusiasts use the power of their minds to make the trains go up the first hill.
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Congratulations to two Gator greats, Emmitt Smith and David Eckstein - job WELL done guys!
Reduce, Reuse, Recycle - unless you've got a spare planet!
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