SF "Upgrade" Rankings

Thursday, July 29, 2004 4:37 PM
From reading through the post that asked the quesiton are Six Flags Parks Getting Better, I was really interested to come up with a more scientific way to determine what everyone thought. To do so, I came up with a simple review system.

If you are interested in helping, please just fill out the information below. I will tally based on the rules at the bottom and we will all be able to better determine if the chain has improved overall or not. Please be as honest as possible. Survey follows:

Park Name:
Year last visited:

For each of the following, please use one of the following rankings: Worse, Not improved at all, Slightly improved, Greatly approved

Units per ride:
Ride Uptime:
Crew Efficiency:

General Maintence:


Overall cost:
Feeling of value:

I will compile the rankings and judge the parks based on the answers received. I will make another post right below this one with the park's rankings.

The rankings will go as follows:

If the ranking is worse, it will count as a -50% improvement
If the ranking is not improved, it will count as a 0% improvement
If the ranking is slightly improved, it will count as a 50% improvement
If the ranking is greatly improved, it will count as a 100% improvement

Each section will count as 25% toward the final total. I divided the rankings into four parts, as they are divided above -- rides, maintence, atmosphere, value.

If you visited the park in 2003, your results will have a weight of five. If you visited in 2002, your results will have a weight of three. If you visited in 2001-1999, your results will have the weight of one. That way, the improvements that people see from last year to this year will take the most precedent over the improvements that have happened over the last few years. Also, please note that the results have nothing to do with parks getting or not getting new rides, shows or anything like that, but purely with internal improvements. I will update the list as to rankings. When you reply, please feel free to comment on your thoughts about the parks. *** Edited 7/29/2004 8:50:34 PM UTC by thecoasterguy***

Thursday, July 29, 2004 4:39 PM
Six Flags New Orleans

Average Ranking: -9.375

The Park's Current Rankings will go here when results have been posted. *** Edited 7/30/2004 7:01:51 AM UTC by thecoasterguy***

Thursday, July 29, 2004 4:45 PM
define "units per ride"

trains/ride op?

Thursday, July 29, 2004 4:49 PM
Ah, sorry. As in:

If a coaster can run three trains, were three trains running *or* an appropriate number of trains for how busy it was that day. I've been to some Six Flags parks when they were empty and they were only running one train, but the wait was short. If the wait was 30+ minutes for one train operation, then "Units Per Ride" would not be better.

Obviously that only applies to coasters. I'm going to add one more thing to the ride part of it based on this comment, thanks!

Thursday, July 29, 2004 6:02 PM
Wouldn't this be better later in the season since some parks are still working on improvements?
Thursday, July 29, 2004 8:38 PM
I'm just curious as to what people think of the parks right now. If no one feels that this would be interesting, or if they feel it would be better to do later, so be it. I was just really interested by the other post on the topic, and thought I might be able to get a more scientific set of results.

Thursday, July 29, 2004 9:14 PM
Park Name: Six Flags New Orleans
Years visited/compared: 2003 and 2004
Comparing Friday, July 25, 2003 to Friday, July 23, 2004. Both days having light-moderate crowds (more to the heavier side of moderate in 2004).

I'm going to elaborate more on comparing them together. I'm going to include 2003 since it was a major change from the way things used to be due to the transformation. Scroll down to 2004 to see how the park currently stands.


2003 (as compared to 2002)
Units per ride:
Batman: The Ride: 2
Mega Zeph: 2 (barely ran two in 2002)
Jester: 1 (doubt it will ever run 2 anyway, doesn't really need 2)
Muskrat Scrambler: 3 (can run 6 since it's a wild mouse, desperately needs to run more than 3)
Major Improvement

Ride Uptime: Very good, I don't recall any rides being down, got to ride everything I wanted. Major Improvement

Crew Efficiency: Decent, with two trains running stacking was not extreme nor was it very long when they did it. Major Improvement

General Maintence: No rides down due to maintenance, impressive for a park with so many flat rides. Slight Improvement

Landscaping: The park desperately needs more trees, but the landscaping is a major improvement from its past years as Jazzland. Major Improvement

Cleanliness: The park is very compact in designs with wide midways that are easily cleaned. The park was not extremely busy so it was fairly spotless. Unchanged

Bathrooms: Clean, didn't smell bad, stalls clean. Unchanged

Food: Food at this park is of good quality and not priced badly, used a 20% off coupon. Slight Improvement

Games: Almost all games are opened/staffed. The staff running it were not "in your face" with attracting people to them as it has been in the past. Unchanged

Shows: I enjoyed the indoor shows a lot. However, the Batman show was a bit boring since the pyro wasn't being in use due to the City's Fire Department. Major Improvement

Parking: Used parking pass. $35 in beginning of season, moderately expensive. Unchanged

Overall cost: Just for the price of food, which was worth it. Unchanged

Feeling of value: Much more to do at this park now, I've never gotten this much use out of my season pass or coupon book. Major Improvement

Overall 2003
If done your way that would be a 50% improvement, however I believe some things should be weighted heavier than others. A 50% improvement is very good though. As many unchanged aspects were never bad.


2004 (as compared to 2003)
Units per ride:
Batman: The Ride: 1
Mega Zeph: 1 (down most of the day)
Jester: 1 (doubt it will ever run 2 anyway, same as last year)
Muskrat Scrambler: 3 (same as last year)

Ride Uptime: Mega Zeph was the only ride down, but it is practically half of the whole driving force of the park! Worse

Crew Efficiency: Slow, unprofessional crews, abysmal dispatch times, one train running made for hour-long waits for Batman. Worse

General Maintence: Mega Zeph was down but did go up later in the day so over all everything got up and running. Unchanged

Landscaping: The park desperately needs more trees, no different from last year. Unchanged

Cleanliness: I seem to notice even more staff keeping the park tidy. Slight Improvement

Bathrooms: Clean, didn't smell bad, stalls clean. Unchanged

Food: Didn't buy any but prices are about the same and the food is just as good. Unchanged

Games: There's a few new games I believe this year. Slight Improvement

Shows: While there is 1 less show, the quality of the sets and performance as increase. Slight Improvement

Parking: Used parking pass. $35 in beginning of season, same as last year. Unchanged

Overall cost: Didn't buy anything that day. Unchanged

Feeling of value: Spongebob is the only new attraction and with long lines due to poor operations and rides down it wasn't a very nice visit. I forgot to mention. Friday's hours have been CUT from last year. Rather than a 10 PM closing it is now 9 PM even though crowds tend to be pretty decent at night due to cooler, less oppressive weather and people getting out of work and coming to the park in the evening. Worse

Overall 2004
I believe with your system it has gotten 9.375% worse (must've made a mistake with the previous calculation). Although as I said previously, I believe some things should be weighted heavier. I feel overall operations have gotten much worse this year. For a "chain-wide" improvement attempt this year they have certainly taken a step backwards at this park. There still is more time in the season but I somehow doubt anything will change.

*** Edited 7/30/2004 7:19:54 PM UTC by Cameraman***

Friday, July 30, 2004 2:58 AM
Wow, by my system the park has got 9.375% worse by your opinion (I'll break it down in a second) and out of all the SF Parks I have been too, I wouldn't have expected that out of SFNO.


Units per ride:-50
Ride Uptime:-50
Crew Efficiency:-50

Average change: -50

General Maintence:0

Average change: 12.5


Average change: 25

Overall cost:0
Feeling of value:-50

Average change: -25

Total Change: -37.5 / 4 = -9.375%

Fascinating. Thanks a ton. Anyone else?


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