See some alternative TA2K layouts here

Friday, June 8, 2001 6:40 AM
www.westcoaster.net/update.php?id=63016

Bear in mind that the Japanese TA2K makes a near-90 degree right turn after the launch then up the tower.
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Friday, June 8, 2001 6:41 AM
Thanx for the layouts. Pretty cool.

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Let the bears pay the Bear Tax, I pay the Homer Tax.
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Friday, June 8, 2001 8:20 AM
The first and third ones are really sweet. The second one is kinda blah. The third one would be really cool because after you are launched you have a lot of track to go until you go up the hill, so you really feel the speed.

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The Pens will win the Stanley Cup in 2002!
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Friday, June 8, 2001 11:23 AM
I have a question. If you launched that far from the hill you will never make it up the hill or through the loop. I know that ride is powerful, but there is not a chance that would ever make it through.
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Friday, June 8, 2001 11:55 AM
The launch speed would simply be faster.
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Friday, June 8, 2001 12:22 PM
I just think there could be more, not just simple designs like those.

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You are the Weakest Link, Goodbye.
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Friday, June 8, 2001 12:31 PM
I really don't like the straight track and turn prior to the tower. The whole greatness of the ride is when you come to grips with just how close you are to the tower before launching. It's seriously no more than like 50 feet of straight track. If you had so much space, it would give you so much time to think about the hill that it would be dull (in comparison, anyway). And briansmyth, there is plenty of power to get it over those hills and inversions. Power just isn't an issue when it comes to TA2Ks.

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Six Flags America? No, no! My name means "Sarcasm-For-All"
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Friday, June 8, 2001 1:33 PM
They should take advantage of the speed from descending the big hill. add a few more hills (and not just these spikes) a helix or 2, maybe some inversions but I don't think they would be necessary. I would love to see a helix that wraps around the giant spike. think of how insane it would be going up and down through that.

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/s/
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Friday, June 8, 2001 1:36 PM
It said 100 + speed there and the hill was 165 ft., so that's not a problem brainsmith.

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What the mo K!?!
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Friday, June 8, 2001 2:52 PM
There is construction photos on CoasterForce and they say the hill will be 350ft high. Pretty insane if you ask me.
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Friday, June 8, 2001 3:02 PM
*cough*PGA*cough! ;)

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AKA V2 at CCN! AKA SFMWManiac at SFMWOnline!
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Friday, June 8, 2001 5:39 PM
whoa.. i hope it gets even longer with more inversions and camel hills maybe... i heard there would be a cobra roll.. i dont see no cobra roll hMM
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Friday, June 8, 2001 5:55 PM
Who made these up?

Are these official S&S plans of potential layouts because personally... they are VERY lame and I could have done better on Rollercoaster Tycoon... some look like they DID come from Rollercoaster Tycoon because of the straight track & sharp 90 degree turns.

Even Hypersonic isn't like that. There just has to be some curves into the coaster along with more bunny hops and hills. It's just wasted space if the layouts are as predicted.

As for the loop... That's a very circular loop... I thought those kinds of loops were more danger than anything else. Wouldn't a tear drop loop like most coasters feature be the best option, or am I missing out on something?

Either way... whomever created these... no offense in any way, but the layouts are very, very lame!!!
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Saturday, June 9, 2001 8:37 AM
Yes, I agree.. they are pretty lame...

...and yes, those loops are *too* circular and you'd probably be killed... :)

Alan Jacyszyn

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SFDLnet: The Ultimate Darien Lake Guide
http://sfdl.coasterbuzz.com - NOW OFFICIALLY OPEN!
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