Rollercoaster tycoon2 intense rides.

Timber-Rider's avatar
I hate it when I spend all my money to build a rollercoaster, and, after I test it, it's too intense for the guest to ride. I tried to build a mega coaster in one of my parks that had an itense level of 28!!! It had a lot of spiraling drops, and a 95 mph speed.

I straightened a few turns here and there, and removed a few of the zig-zag speed turns I put in, and got the coaster down to a 10. Guests will ride it, but it's popularity is low. Even though it is a great looking coaster!

Another ride it seems hard to build, are mad mouse coasters. No mater how great they look, the guest don't seem to like them. I have one mad mouse with an excitement rating of 9, and, only a few guest like it. While one of my smaller coasters with a 6 excitement rating is loved by hundreds?

Very strange guests I guess!

A lot of guests won't venture near coasters with intensitys above 8. In real life, the ride would probably be considered very dangerous. Back when I played RCT2 I could rarely make a coaster with an intensity rating higher than an 8, and some of them were gigantic.

Ride count on the Voyage: 40 Most consecutive rides on the Voyage: 36 Day after thigh bruises from airtime: Priceless
Mamoosh's avatar
It had a lot of spiraling drops, and a 95 mph speed.

Ummmm...I think that's your problem right there. Try building something more realistic ;)

john peck's avatar
Build a Zeirer Family with 3 trains... suck those families through!
Lord Gonchar's avatar
Check out CoasterBuzz Games and dig through a bit - there's tons of really good RCT2 designs. Take a look at what they do and don't do and apply those techniques to your rides.

Timber-Rider's avatar
I probably have about 28 parks on file, and probably over 200 coasters, if you include each park. I have built plenty of coasters that are realistic. In fact I have my own versions of real coasters that the little guests love!

I have my own version of Shivering Timbers which is at two or three of my parks. My version of Batman the ride, is in seven of my parks. I also have versions of Mantis, and the Wildcat at Michigan's adventure in my parks. Those are allways the most poplular rides.

My only problem is with certain ones. Wooden coasters are easy, and I have about 4 or 5 in each of my parks. The hardest one to get the guest to like is The standard stand-up coaster. They seem to love any B&M coaster I build...but, the standard stand up is rarely liked by more than 50 guests. even though 22,000 guest have been on it. While the B&M is liked by over 700.

Weird.

SFoGswim's avatar
"Guests Favorite" is easily the best part of the game in my eyes. I am always pulling for my newest coaster to come out on top.

Welcome back, red train, how was your ride?!
Using the Scenario Editor in RCT2 I made a version of Miami's South Beach and proceeded to turn it into a Giant Amusement Park! (I didn't know the Fontainebleu Hilton had a B&M Dive Machine inside the South Tower! :) )

Anyhow My "Masterpiece Ride" is a Giga-Coaster called the "Miami Scream Machine" that's 520'Tall, 15,000' Long and has an excitement rating of 11.56! It actually drove my "Approval Rating" down because the Peeps were waiting TWO YEARS in line to ride the thing! ;)

For my RCT2 parks, I use Scenario Editor, and I always make everything free.

Vekoma over my dead body!
Most Importantly, Did you bank your turns? Use Breaks to slow the train if it goes too fast? Didn't put a corkscrew after a 150ft hill(haha, I've actually downloaded a park with something like that). And it has a 95MPH Speed my God, I can only imagine the G's on any element after the first lift hill(Unless it was a hacked 8-Cars ride).

S:ROS = <3

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