Roller Coaster Tycoon World

Tuesday, September 2, 2014 10:50 AM
Thabto's avatar

Here is an article from Game Informer about RCT World:

The game looks sweet and I think I'll pick it up. It's alot better than that free to play garbage that was initially announced.

Tuesday, September 2, 2014 11:43 AM
Jeff's avatar

Being able to build something without having the money until you're done seems like an obvious improvement. But they've gotta get back to the rules engine from the original games. It was the right level of challenge and goal setting.

Jeff - Editor - - My Blog - Silly Nonsense

Thursday, March 5, 2015 6:40 PM
Thabto's avatar

A new trailer was just released for this:

Looks like it could be a good game, but the graphics look about 10 years outdated.


Friday, March 6, 2015 12:05 AM
LostKause's avatar

Did that advertisement just insinuate that the POV footage of Goliath at Magic Mountain was the actual game graphics?

Other than that, and the outdated look, it looks like fun.

Friday, March 6, 2015 11:43 AM
Fun's avatar

The graphics are embarrassing. Really disappointed in the visual representation of this game so far.

Friday, March 6, 2015 1:07 PM

One thing I have never understood is why the artists and developers of these games don't do a better job of making buildings and attractions look more like the real thing,or something that you would actually see? Would that take it to an uninteresting level?

RCT did an ok job with basic flats like Tilt a Whirl and Scrambler. Larger thrill rides like Swat, Jump, and Shot Towers seem to copy the original pretty well. But themed rides or rides of their own invention are so ridiculously cartoony and out of scale. The food and retail vendor stalls are so hokey as well. I always longed for simple stalls with changeable signs and appropriate themes, restaurants and buildings peeps could actually walk into and know what they were doing there, and coaster stations that didn't take a lifetime to build.

I'm not a gamer (at all) but I wish I could tack the hours I spent on RCT back onto my life. I see trailers and commercials for other elaborate games and the graphics are sometimes so real it's stunning. I can't tell you what goes into those graphics time or money-wise, but I always wonder why us guys who just want to build realistic amusement parks are left with something that looks like it belongs on Saturday morning tv when there is clearly so much more out there in the gaming world.

Maybe developers see the amusement/theme park as strictly carnival-like and the more outlandish it looks the better we'll like it. For me, not so.

Friday, March 6, 2015 1:23 PM
Bakeman31092's avatar

I agree with a lot of what you said, RC. I mean, how many of us made a "food court" in RCT by building a few food stalls next to each other and then enclosing them in a building, essentially hiding the silly cartoonish exteriors?

I think I can sum up your 3rd paragraph this way: take the NoLimits graphics and game-play and expand them to building an entire park.

Saturday, March 7, 2015 12:49 AM
LostKause's avatar

Before any of these theme park designer games came out, I envisioned my own theme park designer game, loosely influenced by Sim City. I was very disappointed with Sim Theme Park, but a lot happier with Roller Coaster Tycoon. RCT almost got it right. I spent so much time playing it.

But it's still not realistic enough. Even the RCT copycats coming out in the near future are not getting it right. I thought that by now someone would have figured out that realism would be a great selling point for these kinds of games. Every time I hear that something new is being made, I think, "This has to be the one." It's not.

I want a game that looks amazing in the graphics department. It would look a little like a Google satellite image. It doesn't even have to be 3-D; just realistic.

We all have sim park game wishlists.

It reminds me of the saying that, "If you can't find the book that you want to read, write that book." Maybe we should all get together and make the game we want to play.

Sometimes I think my home is in fantasyland.

Saturday, March 7, 2015 10:02 AM
kpjb's avatar

Nah, it's Altoona.


Saturday, March 7, 2015 12:31 PM
jkpark's avatar

Just let RCT die, it's over. The more it's carried on, the worse it gets. The game reminds me of what happened to Two and Half Men.

Sunday, March 8, 2015 12:51 AM
Lord Gonchar's avatar

Who Needs Shadows? Not Roller Coaster Tycoon World Apparently.

Sunday, March 8, 2015 3:22 AM
LostKause's avatar

Perhaps the graphics, like reflections, shadows, ect. were toned down on purpose because of the amount of processing power RCT3 had and the major problems that came with it?

Just a guess.

Sunday, March 8, 2015 5:22 AM

Maybe it's because I'm so hard up from not visiting parks with my medical issues these days, but I don't care in the slightest about the cheesy graphics. If it's new RCT (and not a mobile app), I'm enthusiastically in.

My author website:

Friday, March 20, 2015 8:14 PM
Thabto's avatar

Looks like they listened to the complaints about graphics.


Saturday, March 21, 2015 1:09 AM
LostKause's avatar

From the article that Thabto posted:

"We will not release the game until we know that it is truly ready," the developer says. "If the game needs to be 'put back into the oven,' then we will do it. We have waited for more than 10 years for the next great edition of RCT, and we plan to take the franchise to new heights with RCTW. We will take the time required to achieve that goal.

Good idea. Remember how RCT3 was released without it being ready? A lot of more recent games have also been released without being ready, pretty much using the first players as beta testers, like the most recent Sim City game.

Saturday, March 21, 2015 2:47 AM

I had almost written off RCT World after watching that trailer. The only thing that is keeping my hopes alive for RCT World is that Parkitect looks promising. A little competition does worlds for the quality of games.

I've almost completely lost faith in EA. Exclusivity licenses are ruining the quality of many sports games. EA just repackages the same game with very minor improvements. Another recent, rushed title by EA was Battlefield 4. That game was full of bugs. It's funny how EA can make even Atari look good. That's actually more sad than funny.

Last edited by Blackie, Saturday, March 21, 2015 7:29 AM
Saturday, March 21, 2015 10:48 AM
Thabto's avatar

EA is a mixed bag for me. BF4 was broken at launch, but I just got Battlefield Hardline and it's pretty good. Ubisoft is a company I pretty much avoid these days because their games are either buggy or a huge disappointment. Atari can take all the time they need with RCTW. I'd rather they take their time and get it right then release a bad game. They can take another year for all I care. There's other theme park sim games to play in that time.


Tuesday, May 19, 2015 3:32 AM
Phillies2's avatar
I think the new artists have done a great job on the track, can't wait to see the rest

Tuesday, May 19, 2015 10:39 AM
Thabto's avatar

Maybe we'll hear more info about this at E3 next month.


Wednesday, May 20, 2015 10:53 AM
koolcat1101's avatar

I hope this will be released on Playstation 4 as well as pc because my computer is really old. I haven't seen a good console theme park game scince Thrillville. I mean there are plenty of coaster games but they suck. Like the last console coaster game was screamride and it got terrible reviews.

(Insert funny signature here.)


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