Also, if you want to work at Cedar Point specifically, you really wouldn't be designing rides. They probably have a creative team that helps imagine new rides and ride ideas like Disney Imagineers, but to get a job like that, you'd need YEARS of experience and a very nice portfolio...plus the job would have to be open.
To get a high level job at Cedar Point, not necessiarly on the designing end, a degree in buisness management would be key, plus years of experience both at Cedar Point and in similar jobs. Plus once again the job would have to be open.
The point, the job most of you all want (either designing rollercoasters or imagining rides) is nearly impossible to get right out of college. You need a TON of experience, plus the job needs to be open. Working for a company that designs rides may be more likely, but you'd start way at the bottom and be working on the mechanical design aspects of the ride such as g-forces and speeds and what not, you'd have little to no influence on the actual layout of the ride. That job is for those few lucky people who've worked for decades on such things.
I don't mean to be discouraging, just realistic. The jobs are out there, but there going to be hard to get, and chances are you'll have to move half way across the continent, if not half way around the world to have the job.
If you really want to work in the theme park buisness, the buisness end would be a much more realistic path. Get a job at an amusement park, work your way up, get a degree in buisness and you could find yourself in an upper level management job at a major park within a few years after getting out of college. From there, you just have to wait as park general managers step down and you can take their place if you're good enough.
It's all about connections, references, education, and experience. But you need to start getting the experience NOW if you even want to stand a chance.
If you can't stand the heights, get out of the line.
Kyle Says: Diamondback was a lot of fun! Made his first time at Kings Island worth it all!
So...in highschool, have fun, take classes that will raise your GPA, take the SATs as many times as you can to get them as high as you can, and do as many extracarrecular things that you can do. That will be your best bet for getting into the college of your choice.
If you're REALLY trying to take classes in highschool, which won't even brush the surface of what you'd be doing in college, take the following classes, AP if possible: Calculus (I and II if offered), Trigonometry, Physics (I and II if offered), and if offered, classes in architecture.
If you can't stand the heights, get out of the line.
1) Do the right projects. Interviewers don't care whether you got an 89% or a 93% in Statics. You won't be hired because you scored the highest or second highest on that heat transfer exam. As long as you're in the top 20% or so of your graduating class, your actual transcript is largely immaterial. However, if you've initiated the right projects, that will put you miles away from the average candidate. Want to work on roller coasters? Start by making a model. Then make a working model. Once you're comfortable with that, make a more advanced model. As your studies progress maybe around you junior year take a couple or ten grand and build a little woodie somewhere. Write some roller coaster simulation software. Work as a ride op or maintainence. Do things that will tell someone you're interviewing with "Hey, I don't just know what's in the textbook, I have hands on experience. I can create without being spoon fed."
Thats part one. The amusement industry is pretty small, though, so part 2 is also imperative
2) Know the right people. To really make this work you'll have to actively seek out people with connections and get in with them without being an annoying fanboy pest. Some schools have professors who have come from the industry, or who have active ties to it. Those schools are far more valuable than MIT in this case. Figure out who you want to work for early on, and then see where they have connections. For example, Disney has some ties to Carnegie Mellon's Entertainment Technology Center. I'm sure if you researched it you can find where whoever you want to work for is tied to. In any niche market, the old cliche of "its not what you know, its who you know" holds true.
They all have the same conclusion - if you're trying to get into the business, you won't (unless you work your way up through the ranks from ride op, etc.). The people I talked to all had various degrees (one didn't even graduate from high school, he claims!) but they just sort of fell into the business. Just their "good fortune" that they got to be part of it.
But then again, what do I know?
Or your cousin for that matter. ;)
*** Edited 11/19/2004 4:47:52 PM UTC by janfrederick***
Use your spell check tool often. Proofread your resume and cover letters. Then get someone else to proofread your resume and cover letters.
and one other little thing MATH, not just addition and subtraction, the big stuff...........astroclogical calculus.
But seriously, as mentioned before the best way to get involved working in a park is to work for a park. My dad's best friend in high school worked at sea world ohio back in the day, got a culinary arts degree, and now runs food operations at Sea World Orlando and he is making the big $. So even if you don't become an enginneer, the are multiple ways to get involved in the amusement park industry if math and physics bore you.
There- means in that location. Opposite of "here" (not hear, which is another story altogether). "They have the best coasters THERE."
Their- possessive pronoun, meaning belonging to them. "THEIR coasters are the best."
They're- contraction for "they are." "THEY'RE riding the best coaster now."
Hint: If you can substitute the words 'they are' in your sentence, you should be using the "they're." If substituting the words 'they are' sounds really stupid, ('They are' coasters are the best) you should be using one of the other spellings.
That hint also holds true for using the words "its" (belonging to it) and "it's" (short for it is).
That concludes today's grammar lesson. But if I don't start seeing any improvement, I will hunt you down and make you diagram sentences.
THERE, I'm done!
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