Rides drawing almost NO people!

Still working on the first scenario (which I'm having a real tough time obtaining a park value of $100,000).

While peeps' moods and intensity-tolerance obviously play a role, some rides' lines get REDICULOUSLY dead. For example with 600-700 people in a park, a medium-intensity and very widely-appealing ride, like the chair swing, or enterprise, will have tons of people walking right past it. Other, comparable rides will have a line of 80 or 90, and right next to it! Anybody else experience anything like this?

Its hard to generate income when no one's going on rides!!!


This is the guy, behind the guy, behind the guy
I'll say what has already been said:

1) Name at least one person "Jon Roach"

2) Make sure the price is right... you can't keep the price forever high like in RCT2.

3) The ride may be old, so demolish it and put in a copy of it. It will draw more people.

That's all I can think of!

I already wrote a post about it, I'm having the same problem and Jeff has written that this has been reported to Atari/Frontier for the patch.
Do you have multiple ride entrances on the same path square? This was a problem that was supposed to be fixed in the Beta Patch, but I haven't verified it actually works yet.

As someone already mentioned, make sure the price is right. I had to keep dropping the price of the suspended coaster as I added better coasters.

Also make sure your Peep's needs are being met. I found out the hard way that the Ice Cream stall no longer appears to solve the "I'm hungry" complaint. My Peeps stopped going on my roller coasters and started hanging around the Ice Cream stall but they wouldn't buy/eat anything. Once I replaced the Ice Cream stall with a Burger stall, they started eating and riding my coasters again.

Lord Gonchar's avatar
Do you guys really find that dropping price helps?

It used to be a miracle fix in earlier versions, but in RCT3 it seems like price is almost irrelevant beyond the extreme ends of the spectrum. People just seem to want to ride certain rides and totally ignore others regardless of price. My way of surviving this weird logic has been to jack up the prices of the rides they like to ridiculous levels and simply deleting rides that no one is lining up for.


^On some flats dropping the price helped to bring back some riders. (esp. the Frisbee-style ride and the simulator). But rides like the Zipper will lose their appeal really fast. No price dropping and even building a new one won´t help!

Sometimes I thought that there is a long time fluctuation with nobody riding flats, then some groups will come back and ride it again.

I think that the mindset of the peeps is more bizarre than most enthusiasts can imagine.

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