Ride Break-downs

OK is it just my RCT2, or does everyone else's rides break down every 2 minutes? Its driving me insane, I have like 18 mechanics and I still can't seem to keep up with the breakdowns. Anyone else experiencing the same thing? What the heck do ya do? Its kinda ridiculous and its taking the fun away from the game for me.

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"You know its a good ride when you come into the final break run wiping tears from your eyes"-me

ApolloAndy's avatar
Umm...what's your inspection interval set at? And how old are your rides?

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Be polite and ignore the idiots. - rollergator
You must be this dumb to ride Viper. -SFGAdv.

Teh rides get unreliable insanely fast. A real pet peeve of my and my only want in a trainer. A make rides new option.

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Da Poodle

Coming in 2003-The Spawn Of Magnum!

yea i got the same problem, i have around 20 engineers and they still can't keep up with the demand...
Set your inspection time to its shortest interval (10 mins.) and have a single mechanic available for one or two rides at the max. Assign them rides, don't let them walk around freely, or it will take forever for them to get there.

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Is that a Q-bot in your pocket or are you just happy to see me?

I seem to have gotten the exact opposite of you guys. I don't hire a mechanic until one of my rides break down, and that usually takes 3 months! Then it takes still 2-3 years for the rides to start breaking down more often, and it isn't even that bad. I don't know though, maybe I'm lucky..

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I lost my hat on Poison Ivy. How pathetic.

I usally get one mechanic for one ride, so if I have 20 rides in my park I will have 20 mechanics. They are all assinged to their ride and it usally works fine.

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Is it May 3rd yet? SFGAm

My launched coasters go down about everyone 30 seconds it seems. It's really annoying. Flat rides are doing OK though.

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Emerging from the ashes of Eric 013...

Well it is Six Flags edition right?....
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Beast-Crew 04'

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