I can honestly say that, were Revolution to have no OTSRs, and no butchering, it could very well be my favorite coaster. I was blown away by the *potential* it has, but is lost on trims, otsrs, and poor operations. That coaster in the pic, with the trees it has now? Sweetness.
Revolution has one of my favorite drops, the pre-loop drop. I like long, rampy drops.
Such a shame.
Station
Lift
Block brake prior to loop
Block brake before dip leading to tunnel
Block brake just before helix
Brake run [a least 2 blocks here]
Was Arrow on something?
Vortex had Ron Toomer, who didn't even ride his own coasters and always had rough transitions.
Absolutely mind blowing forces and pacing, completely free, open and unobstructed trains, was everything you'd hope for and expect from a classic Swartz. Also don't understand how KBF, HP, SFOT and SFOG can run their classic Swartz loopers from that same time frame as they originally were intended, definitely a tremendous loss for anyone that never got the chance to ride it in all its greatness (kinda how I feel about Thriller/Zonga).
Darth Saambe said:
I was just looking at those pictures and noticed how smooth the transitions look for the time. I mean, this opened in 76. Look at Vortex at PKI which opened mid 80s and how hellish some of those transitions are out of the turns.Was Arrow on something?
Arrow certainly doesn't have the best transitions on the market, there's no doubt about that, but they've also never had lapbars on loopers either. With almost any Schwartzkopf thread, there are numerous people complaining about headbanging due to previously non-existant OTSRs. For the reverse effect, look at the Premier LIM launchers; practically unrideable with OTSR, but incredible coasters with lapbars.
There's no excuse for the lackluster transitions Arrow was known for, but given new trains with lapbars, I'd imagine they'd become more popular, as Shcwartzkopf coasters with OTSR become less popular.
That is an interesting thought CoasterKrazy. Arrow loopers with lapbars would probably still be jerky but probably not as painful with lapbars.
TeknoScorpion, I'm the exact same way with those long, rampy drops. I've often caught myself dreaming about the drop on Beast after the second lift while driving down long rampy roads. Probably not entirely a safe thing. :)
And I think I remember the station was originally setup to load two trains at a time -- one behind the other, similar to how space mountain used to load. There was a chain lift mechanism in the station that coordinated with the main lift chain. When you left the station, it was a seamless motion out of the station and up the lift hill (not the standard roll forward, stall, catch the lift, and then jerk forward).
As to why they put in the OTSR, it's because people were standing up on the thing. With Schwartzkopf lapbars, it is very easy to leave enough slack to squeeze out of the thing. Heck , on the original PGA Tidal Wave, it was not uncommon for the lapbars to just pop open midway through the ride. I know the Schwartzkopf seats are tight, but it still seems like they could have found a new, better, lapbar mechanism instead of OTSRs.
If you want take a look at the links for specifications about Revolution and schwarzkopf looping speed racer. It appears that they were designed to run 4 to 6 trains, so I think Revolution back in the day ran that many. Not sure how many they run now, but probably with more conservative blocking systems, and more sophisticated control systems with PLC's, they run 3. Also the popularity of the ride, with all the other rides does not justify running more than 3 trains. And this is Six Flags, they seem to minimize the amount of trains they used, to meet the popularity of the ride and size of line.
http://schwarzkopf.coaster.net/OKloopingracer-launchingracerGF.htm
http://schwarzkopf.coaster.net/ESrevolutionGF.htm
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