Since there wasn't any emergency stop or freak out by the employees, I maintain that the experience was part of the system. However, the odd part is that I've yet to come across anyone else who had the same experience. Has anyone seen the same thing happen? At the time it seemed like a risky stop, as there didn't appear to be any margin for error. Is anyone familiar with the type of braking used on that part of the ride?
*** Edited 2/4/2005 3:33:08 AM UTC by PhantomTails***
Jeff - Editor - CoasterBuzz.com - My Blog
P.S. The fire takes a certain amount of time to reset A few times I have rode it the fire did not light and the window did not explode.
The two load stations
Entry curve and mummy intern
Treasure room
Beetle slot machine
Launch/first half
Fake ending (which obviously has two blocks)
Second half
Stand-by (I assume several blocks here)
Exit platform
That means there could be as many as seven cars on the course not including the stations at any given time.
Jeff - Editor - CoasterBuzz.com - My Blog
However, with the large number of cars this ride operates, some hiccups are to be expected.
-Keith "Badnitrus" McVeen
http://www.designnews.com/article/CA486926.html
has info about the brakes
and this one has some cool photo's
http://www.dafe.org/attractions/darkrides/mummyflorida/mummyflorida.htm
the first one talks about the weight of the cars maybe I was wrong about weighing them.
Kyle Says: Diamondback was a lot of fun! Made his first time at Kings Island worth it all!
And that's that.
JC
PS, the fake station does have two blocks and when the ride is E-stopped, the second car will stop *hella*fast at the beginning of the fake station
Jeff - Editor - CoasterBuzz.com - My Blog
Unfortunately, even my *hopes* for the USH version aren't up to the standards set by MY Mummy...but it won't stop me from at least giving it a shot...;)
You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)
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