Restarting Coasters (CRASH)

Hey all--how are we there? Okay--I am somewhat of a novice to the game and am having trouble getting coasters to "restart" after they crash. For example, while testing an inverter coaster I created, the car crahsed. I made the necessary changes to the track but now cannot get the cars to go (either in test mode or open mode). It seems as though this should be easy to fix. Any help would be appreciated! Thanks... Brandino
Jeff's avatar
Double-click the red light. Don't worry, you're one of thousands who missed that detail!

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Jeff
Webmaster/Admin - CoasterBuzz.com
Like Jeff said, just pick the stop button twice. It will reset the coaster and you can test/open it again. Though the peeps think that a coaster that crashes isn't safe (me to!). You may have to wait a while for them to start riding it.

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What is life without ups and downs!?!? *** This post was edited by Josh the coaster freak on 12/6/2000. ***
Actually, I use the "double-click the red button" to prevent crashes in the first place ;)

When testing a coaster for the first time, watch it carefully. If at any point you see a rollback, double click the red button IMMEDIATELY, to reset the ride. This will prevent the following train from crashing into the lead train, if you're quick enough. Then you can reprofile the ride and test again, without the coaster having ever crashed and scaring off the peeps.

Similarly, I watch the status messages closely while running the game, and if I ever see a "Station Brake Failure" message, I IMMEDIATELY reset that ride before a crash occurs.


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--Greg

http://www.pobox.com/~gregleg/
Yes, but did you ever notice that you cannot reset a ride when it breaks down? You have to wait until a mechanic comes by to fix it before you can reset it. Thus, if "station brakes failure" happens, then a crash is imminent.

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Neil
Pittsburgh, PA
Jeff's avatar
One of these days, I need to write a strategy guide for that game. I very rarely crash rides.

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Jeff
Webmaster/Admin - CoasterBuzz.com
There is a thread from the not-so-distant past that gives a hint to why Jeff's coasters rarely crash ;)

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Neil
Pittsburgh, PA *** This post was edited by Seven-of-9 on 12/7/2000. ***
Yup, I remember that thread.

The funny thing is, if you're quick enough, RCT *DOES* let you shut down a ride even after a breakdown. Maybe I've stumbled across a rare bug, but it DOES let me do it on my machine, and I've got the latest patch and I'm NOT using any trainers. I'm not surprised to learn that you're not SUPPOSED to be able to do it, but I've been able to (and yes, I'm sure the mechanic hasn't arrived there in the meantime ;) )

*shrug*


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--Greg

http://www.pobox.com/~gregleg/

Yes yes yes--a double pressing of the red button does the trick! I must say though that the creators of the game do not do a very good job of informing the players of this (or either that I did a crappy job of reading the rule book--it's likely that it is the latter I suppose). Anyway, thanks for the help--it is greatly appreciated! Brandino
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"What Goes Up Must Come Down My Friends"
The only time my rides crash is when the stupid mid-couse, brake run, or station brakes fail and theres a train in the station.

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"There's another monster on the drawing boards!"
Jeff's avatar
Aaaaah... but that's just it. A well-designed coaster doesn't need brakes.

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Jeff
Webmaster/Admin - CoasterBuzz.com
Ok, I know this sounds financially bad, but I always hire a seperate mechanic for any ride that has the potential of hurting people when breaking down. I also give him the smallest amount of footpath available, as long as the exit is in the "blue prints" area... I don't care if he walks in circles. It may be mean having a mechanic readily pace in a very small area, but I rarely have crashes. Other coasters and rides however that cannot hurt people are spread through several mechanics.

P.S. Jeff is right about a well-designed ride, but it won't help at all because when 1 brake fails... they all do... and if you have more than 1 train, you're pretty much doomed

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www.angelfire.com/in3/rct *** This post was edited by SFGAManiac on 12/7/2000. ***
Jeff's avatar
Yes, but brakes fail when trains go into them at high speed. Also, if a train doesn't enter the station at much more than 27 mph, you won't have failures. Much lower, and the trains would just bounce anyway.

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Jeff
Webmaster/Admin - CoasterBuzz.com
Also, if you set the dispatch times right, often a train has left before the zooming train enters the station...even with 3 trains. I've often had near miss smashes due to Station Brakes failures, but they just coast through and do another run...by the time they're around again, the mechanic has fixed the ride.

Jman
I don't know why, but I tend to get lucky.
99 percent of the time I get station brakes failure, all the trains are already stopped in the station.
ya know what i do is i always put chainlifts before arriving.I also press the LEAVE WHEN TRAIN ARRIVES AT STATION just in case even if i doesnt help. i also lower the maximum waiting time.At the end of the ride, i make it go down then go up a lift hill. Adding a Chainlift to the hill can lower the speed a little.
My roller coasters NEVER crash. Why, you ask? Because I only use one train! Sure, it can build big lines, but that's what entertainers are for.
I've been crash free for four months. Jeff's right, you have to slow the train down before it enters the station (I aim for 18 instead of 27.) A trick to this is to build an incline and then a straightaway, followed by a curve in to the station.

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Randy Hutchinson
You build it, I'll ride it
As Jeff has pointed out many times, don't make it as big as you can. This adds to the crash probabilities. Sometimes you don't have enough money to make a track long enough that will use up all of the momentum the train is carrying. I like to build my coasters on a hill. I use the lower parts for my coaster to naviagate through, then climb a hill and drop the speed, coasting in at a slow pace. Hence, no crashes!

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Shawn Bailes
Webmaster of Coasters R Us
http://coastersrus.home-page.org

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