I think theres a few new movies and screens in there as well. :)
One of the most important aspects in a game now-a-days is the sound, and nothing is more important in a theme-park game than the ambient atmosphere of the random sounds, from the rides running, to the peeps chattering, to the various music around the park!
I sincerely hope it gets fixed too, 'cause that's more important than pretty water effects to me.
http://www.gamespot.com/pc/strategy/rollercoastertycoon3/screens_6105445.html?page=1
Also what are those red, white, blue and purple things infront of it? Another poorly rendered ride perhaps?
I know this isn't a complete version, but there's only a couple months left before the game is release & less than 1 month before a demo.
- A few notables is how the paths have no sound effects when they're laid out.
- All items dropped sound the same. It'd be nice if you place a bench, maybe the sound of a bench (whatever that sounds like), and the sound of placing a food stall has a little "ching ching" sound.
- The wooden coaster sounded exactly like the monorail, and when it increased speed, they just increased the volume.
- If you're not right in their face, it does get very quiet there. Kinda reminds me of those Budget Tycoon games all around the place.
Again, it's probably last on their list of "things-2-do", but I sure hope the audio is being worked on. It'll turn a game from a hovering 7 to a definate 10.
I feel just a little let down compared to all the promo videos which shows all the wild & crazy action going on.
Also, unlike RCT1&2, the flat rides will have machinery sounds! One of the videos clearly shows the Magic Carpet ride and it's sound effect.
And let's not forget you can attach an MP3 to rides, fireworks shows, and now it has been reveled there will be rock shows that also can have MP3's attached:
http://media.pc.gamespy.com/media/664/664146/img_2314127.html
So I think there will be PLENTY of audio in this game.
- You can hear that when you zoom out JUST A LITTLE... not even half the distance to the normal Zoom of RCT1&2, it gets eerily quiet...
- And again... the rollercoaster sound effects have no change in pitch for speed... the volume is just increased or decreased based upon speed.
It's a few small issues like that I just hope they get ironed out before the demo & final product
(demo represents a good portion of people who'd consider buying it & passing it up)
So perhaps this is why things get quiet when you zoom out. I'm okay with that. I suppose they could make one MP3 (like the Merry-go-round for instance) stand out above the rest when you zoom out. Kind of a default. That might be the best solution.
That's an example of a good tycoon game's sound effects. That really adds to the atmosphere, and makes the game jump from a 7 to 9.5.
Im sure that noone's going to set 30 MP3's set to different rides all at once. Man, it was annoying enough for the carousel & bumper cars to be close-by.
Music is one thing... ambience is completely another.
There's still going to be way more sound in this game that needs to be accounted for. You have:
So way more sound to account for then RCT or Sim City 4 for that matter.
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