YAY! I'll probably get it for the Mac too as I use my Powerbook more than my PC.
Also, where do you live pkidelirium? I'm going to U of Dayton in a few weeks to start college.
When, When, When!!! I'm suprised it took so long to get this program onto Mac platform! Seing as that I'm a graphic designer.... I've been dying for this game to get onto Macs since the first version!
Anyone know when we can expect this to take place and be available?
-Jeff-
Jeff - Editor - CoasterBuzz.com - My Blog
The Mole said:RCT3 Coming to Mac!
You say that like it's a good thing...
-Jimvy! ;)
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Long live the Big Bad Wolf
- BB (resident NoLimits whore) *** Edited 8/6/2005 4:47:50 AM UTC by BBSpeed26***
OpenGL is also an API that talks to 3D hardware, but it's an open standard. So if the video card manufacturers support it, you can write code against it. NoLimits, Doom 3 and others use OpenGL, so the port is a little easier because (with exceptions) you don't have to rewrite all of that graphics code. It's not as simple as recompiling the program for the different CPU, but it is easier.
Jeff - Editor - CoasterBuzz.com - My Blog
The Mole said:
No idea, but I say yes depending on how old it is. It won't look the best, but it'll still work!Also, where do you live pkidelirium? I'm going to U of Dayton in a few weeks to start college.
I'm in Xenia, 15 miles east of Dayton.
EDIT: My iBook G4 I bought it in March. *** Edited 8/8/2005 10:17:28 PM UTC by pkidelirium***
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