I haven't touched the code in a couple months because I've just been too busy, and the process has been etremely frustrating.
Just thinking about rendering all of the track objects and textures available in RCT has made me depressed about the whole project. The scope is truly monumental, and it's on the verge of being rediculous. Maybe I'll go back to it some day in the future..
Nope. I'm just a student at Georgia Tech who was writing RCT3D for fun as a side project. It was exclusively my project from the get-go (I am the only person working on it).
There are no companies involved in this, simply because of legal issues with Mr. Sawyer, Hasbro, and friends. RCT3D was just something that I thought would be a fun project so I could gain experience in the RCT and OpenGL/3D graphics communities.
*** This post was edited by DarkHelmet on 2/10/2002. ***
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