Any help or insight would be greatly appreciated!
- Rob
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Dutch Coastin' :: European coasters, thrills and theming!
The ride determines the capacity, the operators determine the safety when combined with the demands of the rides. A more complex faster pace ride needs more operators for safe operation.
A-Rod
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"Press down, pull up, and enjoy the rest of your day here at Six Flags over Georgia as we celebrate 30 years of operation at the Great American Scream Machine."
Magnum will pretty much always run with three trains throughout the day from June through August. Ideal staffing on the ride at once is eight people in the following positions: entrance, turnstyles, load 1 (spiels), load 2, load 3 (co-dispatch), unload 1, unload 2, and controls. During rotation or if running shorthanded, there will only be two people on the load side and load 2 will do the jobs of load 2 and load 3. You'll rarely see less than four people on the train at once Also, during times when the park is very empty, the entrance person can be cut and the turnstyles person moved to the bottom of the steps so they can check heights and stuff before people get to the top of the stairs. We ran the ride with one person on each side and someone on spiels for a few hour here and there and with the right people, it's still possible to hit interval every time - but it definitely is not the ideal thing to be doing.
This year, there might be an extra person to man the Freeway merge point although I'm not sure how they'll work it yet.
It's also worth noting that during the high part of the day, the crew grows to ten or 11 people (sometimes more on Saturday) so that two or three ops can be on break. Someone can be doing a trackwalk or cleaning sometimes as well.
As far as training, capacity is stressed at Cedar Point during Park Operations training. The manual that they give you has various capacity examples and lists things that you can do to improve capacity on coasters and flat rides. For example: "Begin loading new guests as the other ones are exiting. DO NOT wait for the platform to clear - it only wastes time." Inverval is very important on all coasters and depending on how much the crew wants to have high numbers, they'll try to pack every train by filling empty seats with single riders.
-Matt
2001 Magnum Crew
2003 Magnum Crew
*** This post was edited by MDOmnis 3/24/2003 6:56:03 PM ***
MDOmnis said:
For example: "Begin loading new guests as the other ones are exiting. DO NOT wait for the platform to clear - it only wastes time."
Why other parks don't figure this out I don't have a clue.
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I don't wanna be your Saddam Hussein baby!
I really appreciate the detail, Matt. It is no wonder that Cedar Point has such a great reputation for capacity.
A few follow-up questions, if anyone cares to answer...
Do you think the new virtual queueing techniques will make it more difficult to avoid stacking? It sounds like the FreeWay users will merge with the regular queue upstream of the loading step. I imagine that will be easier to manage than if there is a totally separate queue leading to the loading platform. What kind of approach does SFoG use for Lo-Q users?
Is it better or worse to have the loading and unloading steps separated, such as with Millennium Force, to hit intervals (or is it irrelevant?).
And finally one lingo question, just to be sure I understand it correctly. Does the term "hitting the intervals" mean that you are not stacking your trains?
Thanks again for the help and putting up with my version of 20 questions...
- Rob
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"Press down, pull up, and enjoy the rest of your day here at Six Flags over Georgia as we celebrate 30 years of operation at the Great American Scream Machine."
Unload stations don't necessarily help capacity, but in certain cases such as Millennium Force where the timing of the ride is set up so the train is sitting still for long enough to unload, you might as well let people out. MF's issues were discussed recently in this thread.
Hitting interval generally does mean not stacking your trains. Sometimes in a three train operation, a train will stop for a few seconds behind the station as the other one is being dispatched. Stacking really shouldn't occur on most coasters with two trains. Magnum's three train dispatch point is when the previous train reaches the top of the second hill or about 1:15. With two trains, the dispatch point is the point where the previous train straightens out for the bunny hops (Soak City Cirve) or about 1:50. Basically, some parks seem to think that a two train inverval means dispatch one when the previous train returns, but it should really be gone before that.
As for control operators checking lapbars - it never happens on coasters at Cedar Point and honestly I'm surprised its allowed anywhere. I think this is a huge safety issue because anyone could come up the exit, walk into the booth and possibly dispatch the train before it is ready. Also, there might be other trains on the course which might require you to take action in case of an emergency. Say your lift makes an awful sound - you might want to stop the lift. On flat rides where operators check the restraints, they take the key with them when they do so to avoid someone else starting the ride. Are they powering down and taking the key at SFOG on coasters also?
-Matt
2001 Magnum Crew
2003 Magnum Crew
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I don't wanna be your Saddam Hussein baby!
I guess the only explanation is either: maintenance costs or lazy management...
- Rob
It is normal procedure for an operator to double as an attendant with 1 train operation. With 2 train operation, the attendant simply checks both sides of the train.
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Dutch Coastin' :: European coasters, thrills and theming!
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"Press down, pull up, and enjoy the rest of your day here at Six Flags over Georgia as we celebrate 30 years of operation at the Great American Scream Machine."
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St. Louis Blues hockey RULES!!!
Greatest theme park ride: Steam train
May the Tommy G. Robertson live forever.
A-Rod
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