The only person who would be able to answer that question is NoLimits creater, Ole Lange, and I'm afraid he doesn't talk much about the future of the Sim (for obvious reasons).
Personally I think it would be great to have a hydraulic launch in NL but I can't say if it will ever happen.
The team is getting together this August in California. By meeting in person we hope to build a developmental roadmap that will help us take NoLimits to the next level.
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Kevin Stone
NoLimits Roller Coaster Simulator
http://www.nolimitscoaster.de
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Jeff - Webmaster/Admin - CoasterBuzz.com - Luau II Cam 7/19
DELETED! What time does the water show start?
Edit: Plus with Textures and 3ds you can make something that looks very similar to one. If not identical.
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ALL NEW COASTER SITE!
www.coasterinsomniacs.com
*** This post was edited by Darth Saambe 7/18/2003 3:58:16 PM ***
The only reason I see this posing a problem is that most of the game is textures. The only movement other than the train is the wheels, brakes, and chain, all of which arent too complex (or atleast they dont seem so). But hopefully we will still see flying anyway. As for Hydraulic, that would really just be a factor of looks and I dont see how that will make a difference in the actual launch.
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1. Millennium Force
2. HypersonicXLC
3. Alpengeist
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--Maddie--
What do I Listen-To?
May the Schwarz be with you.
But nomatter what it may look like, I'll still be happy with a flying that looks bad than no flying at all.
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1. Millennium Force
2. HypersonicXLC
3. Alpengeist
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- John
I snap flyers.
1.) Will there be an upgrade where people can actually stand in a line and board the ride while you operate it?
2.) Will the game ever be able to have like a sort of "Park Setting" where you can have more than one rollercoaster on the screen?
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Who: Man
What: Can now fly
When: 2003
Where: SFGAm
Why: For A Fast-Paced, Heart Pupming Energy Rush
How: On S:UF !!!!
1) No way
2) Probably not!
Main reason I got when I initially asked that question a couple years ago was because of the chunk of processor speed it would take. It's a lot of effort enough to create artifical intelligence smart enough to board trains... it'd be even more complicated to get these polygon peeps to animate and move, let alone the extra polygons it'd add to the coaster itself.
If ANYTHING, it'd be nice to see them IN the coaster, where they never get out... just to add a little more sense of "fullness" to the coaster instead of always having to run empty trains... but again, it takes up a huge amount of processor speed to accomplish that.
The 2nd one basically relates back to the first one where the data might be too much... but I'd like to have more than one coaster so I could weave a steelie thru a woodie.
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