Question For Phyther!

Will There ever be a hydrolic launch feature for NL?

------------------
Http://www.Philng.vze.com

"Phyther"? Probably just easier to call me Kevin. :)

The only person who would be able to answer that question is NoLimits creater, Ole Lange, and I'm afraid he doesn't talk much about the future of the Sim (for obvious reasons).

Personally I think it would be great to have a hydraulic launch in NL but I can't say if it will ever happen.

The team is getting together this August in California. By meeting in person we hope to build a developmental roadmap that will help us take NoLimits to the next level.

------------------
Kevin Stone
NoLimits Roller Coaster Simulator
http://www.nolimitscoaster.de

Jeff's avatar
I don't think it really matters, aside from the cosmetic look of the game. I mean, a launch is a launch.

------------------
Jeff - Webmaster/Admin - CoasterBuzz.com - Luau II Cam 7/19
DELETED! What time does the water show start?

For once.....I agree with Jeff.

Edit: Plus with Textures and 3ds you can make something that looks very similar to one. If not identical.

------------------
ALL NEW COASTER SITE!
www.coasterinsomniacs.com
*** This post was edited by Darth Saambe 7/18/2003 3:58:16 PM ***

I would much rather see a flying coaster in the game. However when I was thinking last night, I realized why there isnt one in the first place - The trains have to incline/recline to go from regular - flying position.

The only reason I see this posing a problem is that most of the game is textures. The only movement other than the train is the wheels, brakes, and chain, all of which arent too complex (or atleast they dont seem so). But hopefully we will still see flying anyway. As for Hydraulic, that would really just be a factor of looks and I dont see how that will make a difference in the actual launch.

------------------
1. Millennium Force
2. HypersonicXLC
3. Alpengeist

Wouldn't reclining the trains just be akin to the movement of the lap bars?

------------------
--Maddie--
What do I Listen-To?
May the Schwarz be with you.

Chernabog - Forgot about the lap bars. Well I guess you could do that, but it would also be cool if behind the cars were all the pumps and such that made the trains recline rather than a bunch of cars just moving.

But nomatter what it may look like, I'll still be happy with a flying that looks bad than no flying at all.

------------------
1. Millennium Force
2. HypersonicXLC
3. Alpengeist

If you want different types of coasters that look bad but still exist try ScreamMachines...

------------------
- John
I snap flyers.

Two questions Kevin:

1.) Will there be an upgrade where people can actually stand in a line and board the ride while you operate it?

2.) Will the game ever be able to have like a sort of "Park Setting" where you can have more than one rollercoaster on the screen?

------------------
Who: Man
What: Can now fly
When: 2003
Where: SFGAm
Why: For A Fast-Paced, Heart Pupming Energy Rush
How: On S:UF !!!!

DawgByte II's avatar
I think that 90% of us can actually answer that and say:

1) No way
2) Probably not!

Main reason I got when I initially asked that question a couple years ago was because of the chunk of processor speed it would take. It's a lot of effort enough to create artifical intelligence smart enough to board trains... it'd be even more complicated to get these polygon peeps to animate and move, let alone the extra polygons it'd add to the coaster itself.

If ANYTHING, it'd be nice to see them IN the coaster, where they never get out... just to add a little more sense of "fullness" to the coaster instead of always having to run empty trains... but again, it takes up a huge amount of processor speed to accomplish that.

The 2nd one basically relates back to the first one where the data might be too much... but I'd like to have more than one coaster so I could weave a steelie thru a woodie.

You must be logged in to post

POP Forums - ©2024, POP World Media, LLC
Loading...