Even if you disagree with people, it is a matter of taste. Some people are airtime whores, and that is all. Not that there is anything wrong with that.
-----------------
Kicking screamin' Gucci little siggy.
RailsBum said:
Son of Beast sucks. It is a abusively rough ride, and it is boring. One hill, two helixes, loop, two helixes, two small drops and a brake run.
I don't think your last line means anything whatsoever. Ever heard of drop, overbanked turn, camelback, two overbanked turns, two camelbacks, overbanked turn, brake run? Sounds pretty boring, huh? Well, it's also known as Millennium Force. And you forgot the first drop on your SOB description. I left out turns because you did.
Honestly, I think SOB has an excellent "plot". Great Introduction- drop out of the station; Rising Action- big drop; Climax- Loop; Falling Action- Double Helix(especially if it was enclosed); Conclusion- hop into station(without a doubt my favorite brake run under MF, you can definitely feel the air there).
-------------
Top 5
1.) Beast 2.) Phantom's Revenge 2.) SROS (SFNE) 4.) SROS (SFDL) 5.) MF
-------------
Top 5
1.) Beast 2.) Phantom's Revenge 2.) SROS (SFNE) 4.) SROS (SFDL) 5.) MF
On February 7th, 1979, the Cincinnati Post was the first to carry the news that King's Island had chosen the name "The Beast" for the mammoth coaster project being readied for the 1979 season. When the coaster opened, it was the first to break four world records: longest track length, longest ride duration, two longest vertical drops and the fastest speed of any coaster. At that time, it was also the most ambitious project any park had ever undertaken. At a cost of $3 Million, and covering 35 acres, the ride is of epic proportions. Because of the enormity of the project, the ride went through way too many revisions to recollect as well as several different in-house designers. Charles Dinn, who often gets credited with the Beast's design, played a much smaller part of the ride's devolpment than many think.
The day after the ride opened, Sat April 14, 1979 it garnered a 4 hour wait. That line itself was enough to set another record in the amusement industry. The lines still, 23 years later, reach extensive waits.
I first encountered the Beast via television. A popular 1970's show, "Real People" dedicated one entire segment to the Beast. One of the show's stars warned people to wear two pairs of pants because "It will scare one of them off ya!" The opening of the Beast was the first time that a rollercoaster garnered national attention via news, press and radio on such a grand scale. Such incomprehensible publicity for a ride that was originally intended to be a "new" version of the Coney Island Wildcat or Shooting Star. Those ideas and plans were shelved and later used at other parks.
In 2000, Son of Beast opened and set 5 world records: tallest wooden coaster, longest wooden coaster drop, fastest wooden coaster, only looping wooden coaster, and (combined with Beast, Racer and Beastie) most wooden coaster track at one park. It was designed by the premier coaster designer of our times, and like it's predicessor went through countless revisions and concepts. When the idea was first proposed, Paramount Parks Design and Engineering wanted to answer one simple question: "Can a wooden coaster be designed to go upside down?" They got their answer: Yes.
Now, you may be asking what all this has to do with the topic at hand. I'll explain.
Beast is the most talked about, and most popular rollercoaster of modern times. It was an instant legend which cannot be claimed by other modern coasters. It was the first coaster in which a park decided to throw the "rule book" out the window and do things on a scale that no one had ever attempted. The exact same thing can be said of Son of Beast, the park went no-holds barred, into the project completely shaking up the industry.
To judge these coasters by ride experience alone, IMO is a real shame. When I ride these coasters I think of the sheer magnitude of them and the countless people that they have attracted to the park. The enormity of the rides themselves cause me to marvel at the effort that must have gone into them. Knowing many of the maintenance crew members completely humbles me. They have spent the past 23 years working on the coasters morning, noon and night, just to give us simpletons a better ride.
The first time I rode Beast, I was terrified. I never dreamed that I would survive the final helix with head intact. When I got off, my sister could tell I was shaken and quietly asked if I wanted to leave. What I could not explain to her was my shock developed out of experiencing a coaster that I will remember to my dying day. I have yet to find another that instantaniously amazed me so. I loved it.
The first time I rode Son Of Beast, I was also terrified. I finally experienced a coaster that I had been anticipating for years. I can only refer to it as a feeling of when a child is born. As an outsider, I watched month after month as the project grew and developed. When I rode it for the media event, the experience was quite cathartic. It was a feeling of joy that I will also remember until my dying day.
The Beast offers the best helix I have ever experienced. Son of Beast offers the best drop/loop combo I have experienced. The sheer speed of each is something to talk about again and again. And like it or not, the rides themselves are discussed constantly by everyone that encounters them.
Without the Beast we would not have a morning walkback at PKI. Without Son of Beast we would not have a choice for the walkback. Without either we would have less groundbreaking coasters to discuss.
I have mentioned in other posts way too many times how special a time it was for me to work on the Beast's 20th Anniversary Crew. Some of my most incredible friendships were formed from that time I spent there. I am extremely proud that I had the ability to operate a ride that has brought such joy to millions. Working Beast gave me the opportunity to see countless adults introduce their children to their first "big" coaster. I saw and heard from many that traveled hundreds of miles, or even from out of country to experience the ride. I saw old people, young people, handicapped people, foreign people, and every-day people ride it and love it. Quite frankly I also saw countless enthusiasts ride the coaster and leave with smiles, only to see them later post bashing posts about what a horrible time they had on it. I never heard a bad word from the non-enthusiast riders. Ironic huh?
I admit to being way too sentimental about the ride. I am like an overprotective parent when it comes to PKI and their Beasts. I wish others could enjoy and share that sentiment too. I see and hear others opinions and points, but I do not know, comprehend or understand them.
I think what baffles me the most is the complete disregard and turncoat nature many enthusiasts show when the subject of the Beast(s) arises. So I resort to a big scratch of my head when I see bashers arrive for the popular morning walkbacks on either Beast or Sonny. Usually I just think to myself "Why are they here? I thought they didn't like these coasters."
I believe many more enthusiasts like the rides than not, and love the ambiance and feelings they generate. I also think they love to bash them, which as a so-called enthusiast am embarassed by.
A recent conversation with a park executive widened my thoughts quite a bit when they explained how a Wooden Coaster Maintenance Crew member had happened upon bashing posts just days after he had spent countless hours trying to better one the rides we are discussing. My hat is off to him and his counterparts that do everything they can with absolutely no thanks.
The coasters are, in my opinion, worth a trip to the park. They are worth the wait in line, and they are worth the attention they generate. So when PKI re-opens in 2002 I will be present for the first seasonal walkback once again. So will many of those who jut bashed these rides in this very thread above. Shall we begin the roll call now?
Keep 'em coming PKI, and thanks for the smiles.
Shaggy
*** This post was edited by Shaggy on 12/9/2001. ***
Son of Beast is just odd. Odd trains, odd layout, odd pacing. You would think that for a ride of this magnititude, a lot more could have been done. Son of Beast is no good for airtime, but if you want power and intensity, SOB will give you more than enough. I liked SOB more than the Beast, mainly because of those two massive helices. You may not like the helices, but the first two just rocked my world. Plus, SOB will always have its magnificent structure and it is fun to ride the biggest wooden coaster in the world.
-----------------
"This feels like walking into pins and needles. Nice to Know You.
Goodbye."-Incubus
*** This post was edited by beastnum1 on 12/9/2001. ***
You have outdone yourself with that post. I FULLY agree with everything you said including the wondering of why those that don't care for rides on The Beast show up for the ACE walk-back. To this day, that still amazes me.
Like yourself, I look at The Beast and Son of Beast in a much different way than most folks. I have gotten to see those rides in different ways then a lot of people. I try to focus on what those rides have to offer, instead of what they don't. Watching Son of Beast grow from day 1 is something I won't soon forget.
-Sean
And on opening weekend next season, I'll probably be down there riding, or at least attempting to ride, them both. But I don't expect I'll spend the whole day riding either one.
This is exactly my point. If Son of Beast is not a coaster you enjoy... if you hate the trains so much, or find the layout so terribly boring.... or if Beast is terribly inconsistant and rarely delivers you a good ride, or runs too slow etc etc etc then why do you return again and again to the park or for the walkback?
I personally think Mean Streak, SFGAM Shockwave and Hercules are horrible coasters. If the parks offered morning walkbacks or ample enthusiast rides on them, I would pass. Each time I know go to Dorney, SFGAM or CP, I avoid those rides and sit them out if members of my party wish to ride. Why? I don't like them for similar reasons you list above.
A perfect example of this was Boss at this year's ACE Spring Con. I am no fan of the Boss whatsoever. I filled ERT there with rides on the Eagle, a much better coaster IMO. When and if I return to SFSTL, I have no plans to re-ride Boss. It holds no interest to me.
Everyone is completely entitled to their opinion. If you don't like the Beast(s), then that's fine by me. But what on earth keeps drawing you back to them again and again? Doesn't that contradict what you say your feelings tell you? Doesn't a desire to re-ride solidify their drawing power and worth? Remember, even riding again in "hopes" of a good or enjoyable ride counts.
Shaggy - Scratching his head once more ;-)
You must be logged in to post