Tuesday, January 1, 2002 3:37 PM
Of all the coaster designs, the one I'm least familiar with is the flying coaster. What are the differences between Vekoma's flying coasters and Arrow's X at SFMM. Is it just the height, speed, length etc. or is it something else?
Tuesday, January 1, 2002 3:41 PM
X isn't a flying coaster its a 4d the seats rotate as your riding.
My Top 5 Coasters:
1. Raging Bull(SFGAm) 2.Millenium Force(CP) 3. Deja Vu(SFGAm) 4.V2(SFGAm) 5.Cornball Express(IB)
The SFMM Salvi
Tuesday, January 1, 2002 3:44 PM
Flying coasters can't invert on the passenger side, in other words like an inverted coaster inverts becuase the G's would be too high. Vekoma tried to invert outwardly (I think) with X-flight. Both (I think) have running wheels above and under the track. X is able to flip on a seperate axis while a flyer can't.
Bow Down to...The Sleeping Smiley!!
Tuesday, January 1, 2002 3:45 PM
The main difference is the cars.
X's cars are more open to allow a "Oh my gosh I'm going to fall out!" feeling. More of an open stlye of seating.
Vekoma Flying Dutchman:
Flying Dutchman cars are for the more "I'm flying like a bird or Superman" feeling. More of a "traditional" flying position.
Skater for life!
Tuesday, January 1, 2002 4:28 PM
The SFMM Salvi said:
Flying coasters can't invert on the passenger side, in other words like an inverted coaster inverts becuase the G's would be too high.
Accually flying coasters can. B&M has a ride-outside corkscrew on AIR.
I have no signature.
Tuesday, January 1, 2002 4:40 PM
If you look at the pictures of the ride and not the model, it's not a corkscrew it's simply an in-line twist like found on Batwing or X-Flight. The model they put up was wrong for some reason.
Tuesday, January 1, 2002 4:59 PM
The main difference between a flying coaster (Vekoma Flying Dutchman and [possibly] B&M's flying coaster) and Arrow's 4D is the riding position. On the flying coasters, you're pretty much in a "prone" position for most of the ride. That is, you're lying on your back (or rather your back is to the track). As of late, Vekoma's flying dutchman cannot do any "outside" inversions (like an inverted coaster's loop). B&M's flying coaster on the other hand can probably do inversions on the passenger side. Most notably AIR has an "outside corkscrew". Flying coasters also go into the "flying position" in one of two ways. Vekoma's system either goes down in the station, or in X-Flight's and Batwing's case (as it should work) it will slowly lie the rows down as it ascends the lift hill. B&M's however pull the riders up to the flying position so that in the station, they are facing the ground throughout.
The Arrow 4D on the other hand is quite different (some of this info I gathered from those that I know who went to the preview on the 24th while I sat at home wishing I was with them). Riders ride in a traditional seated position. However, the seats themselves (or should I say rows?) can flip independent of the trains forward movement.
I think that was about it...unless I missed other details.
I stand corrected, AIR does not have an outside corkscrew. Thanks for the correction Canadas Coaster Drew.
Off season too long...can't go on...must ride coaster...*** This post was edited by decoy on 1/2/2002. ***
*** This post was edited by decoy on 1/2/2002. ***