Price Raise?

Monday, December 27, 2004 6:51 PM
Has the price always been $30? I could have swore last week it was $25.
Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
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Thursday, December 30, 2004 11:55 PM
Rctycoon2k's avatar It was originally $20 when the first version came out... but yes, they did just raise the price.

Shaun Rajewski
Founder, Lead Developer
Epic Web Studios, LLC

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Friday, December 31, 2004 12:11 AM
But with the price increase also came an increase in quality of the product delivered.
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Friday, December 31, 2004 12:15 AM
Jeff's avatar I can't believe that three years later people are still messing with it.

Jeff - Editor - CoasterBuzz.com - My Blog - Silly Nonsense

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Friday, December 31, 2004 12:26 AM
Lord Gonchar's avatar Ha! NL never sucked me in. I messed with it for a while, then realized it wasn't for me. I like the limitless approach, but never had the patience to really learn it.

...and Baby Spice was always the second hottest Spice Girl, Jeff.


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Friday, December 31, 2004 12:56 AM
Jeff's avatar Whatever you say! Who'd you think was the first? For me it was a toss up between Scary and Ginger.

Jeff - Editor - CoasterBuzz.com - My Blog - Silly Nonsense

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Friday, December 31, 2004 1:04 AM
Lord Gonchar's avatar Definitely the ultra-skanky Ginger.
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Friday, December 31, 2004 3:33 AM
Sporty Spice all the way!
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Friday, December 31, 2004 5:02 AM
I'm not connected with No Limits in any way, but I am a shareware developer located in Europe with prices in Dollars, and I can say that, relative to the Euro at least, US $30 this year is worth about what US $20 was two years ago.

I develop Retro Games for macOS, iPhone, and iPad when not riding coasters.

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Friday, December 31, 2004 5:11 AM
Good point, Richard. The Dollar has dropped to all hell while the Euro has been doing pretty well.

It would be a bit off to ask somebody to continue to accept $20 for a piece of software when the value of the software has gone up and the value of the dollar has gone down.

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Saturday, January 1, 2005 4:00 AM
Yeah, its not like 3 years later people are still playing RCT2 or anything...

I love No Limits. I'm not good at it, but still enjoy it. And it isn't something that is big in the market. Since it is an online exclusive, you'll always get people who stumble upon it and go "wow".

Why wouldn't they still be playing after 3 years? Free expansions, a great game over all, the right price? Everything RCT3 wasn't.(not that the games are remotely alike, just sayin).

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Saturday, January 1, 2005 3:47 PM
I'm glad I got it when it was $25. I didn't even notice the increase, but it makes sense with the stability of the Euro.

I love NoLimits. It takes some time getting used to, but there are tons of tools out there that can improve coasters to near professional quality.

NoLimits is easily the best coaster simulator out there.

Hyper Rails? It may have an easier design process and a cool-looking simulator, but they don't have any support at all. They added a patch with a bug fix early on, but it's not available on their site anymore. I don't believe they answer e-mails, either.

Scream Machines? They're like Six Flags: quantity over quality. What takes NoLimits four months to create an absolutely realistic new design takes Scream Machines three weeks to pump out a rarely-used design (Schwarzkopf Speed Racer, anyone?). They're not realistic. For example: If you look at the woodies, they don't have upstops.

Nothing stands anywhere near NoLimits's quality and realism. I love it, and I'll always support it.


2007 Raptor Rides: 153 Lifetime Raptor count: 858 Raptor Rules the Sky!
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Saturday, January 1, 2005 7:03 PM
Lord Gonchar's avatar

...there are tons of tools out there that can improve coasters to near professional quality.

I'm intrigued. Care to point me towards any?


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Saturday, January 1, 2005 7:50 PM
It's not professional and I acknowledge that. However, it's a big step up for me from the pre-made's of RCT. I actually had to deal with blocks which took me a night figure out how to use.
Me? I'm dishonest, and a dishonest man you can always trust to be dishonest. Honestly. It's the honest ones you want to watch out for, because you can never predict when they're going to do something incredibly... stupid.
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Saturday, January 1, 2005 10:51 PM

Lord Gonchar said:

...there are tons of tools out there that can improve coasters to near professional quality.

I'm intrigued. Care to point me towards any?



Gravimetricstudios.com and coastercandy.com have an auto-heartliner; an auto-smoother; an object creator; and a tool to calculate curves radii and track lengths to create track segments to exact precision for launch speeds or turn lengths according to speed.

There are also two element creators: The Prefab Purgatorium (Google it, I don't have the address) and the Elemental (at Gravimetric Studios).


2007 Raptor Rides: 153 Lifetime Raptor count: 858 Raptor Rules the Sky!
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Sunday, January 2, 2005 1:11 AM
Lord Gonchar's avatar Nice. I'll start looking around.
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Sunday, January 2, 2005 7:40 PM
Make sure to carefully read the "readme" files for the auto heartline generator and smoother. Also, both of them require the track to be fairly well designed in the first place. Otherwise it can end up making you track worse.

As far as the Purgatorium, I think you can find that at Coastercandy also. It's an amazing tool but requires some pretty heavy math knowledge. The NL Elementary on the other hand is very easy and user friendly. It comes with some premade "wizards" that allow you to punch some variables into a formula to create loops, turns, helices, zero g rolls. You can also create your own if you have the math skills. I suggest downloading xBUSTERx's deluxe loop wizard from coaster candy NL element section. It allows loops with different entry/exit height and inclined loops. You usually have to end up fiddling with the banking yourself as it is very complicated to calculate the banking of vertical loops.

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