Posted Tuesday, November 22, 2016 1:37 PM | Contributed by Jeff
From the PC World review:
Technically there were two different theme park builders released last week—Planet Coaster, our main concern for this review, being one. The other was RollerCoaster Tycoon World ($35 on Steam), which I don’t think is quite as bad as the reputation it’s racked up on Steam but does seem to have been rushed out the door in some weird attempt to “beat” Planet Coaster to the punch... Planet Coaster is the true successor to the beloved RollerCoaster Tycoon.
Read the entire review from PC World.
Also see video review from Gamespot.
Planet Coaster really doesn't look bad. Heard it's a little light on the management and geared more towards creating pretty things. That could be good or bad.
Either way, I'm in no hurry to plunk down my hard-earned pesos.
And RCTW? Bwahahahahaha. As if.
Neither one of them offer Mac support, so they're dead to me.
"Is there a Gluten Free option? If not, count me out."
(Just following the logical order of comments that Josh started.)
I'd love to be able to give my opinion but apparently I need a top flight brand new PC to run it.
The gamer review sites all seem to like it, but I'd like to hear what enthusiasts think. You know, after years of expertise established via RollerCoaster Tycoon. :)
I have a Mac as well. I was excited to give this game a chance, but virtualization products VMWare Fusion and Parallels are a no-go without support for DirectX11. Looks like it would work in Bootcamp, but I'm not sure if I want to mess with that.
I have a win 10 partition but not sure it'll run well on my Mac. I may try and get itbajywhonas I'm getting a steam machine soon.
I think both games look great and will buy both eventually.
This may be your most epic typo yet.
Charles Nungester will bow in his presence.
VMWare Fusion and Parallels are a no-go without support for DirectX11. Looks like it would work in Bootcamp, but I'm not sure if I want to mess with that.
I'm glad you pointed that out, I guess I haven't paid attention. I could run it on my Surface Pro 3, but my iMac is last year's with the second best video. It would run it really well, but I hate doing Bootcamp.
Another review from a site I particularly trust.Thursday, November 24, 2016 1:08 PM
The reviews are encouraging, and the game looks pretty. My computer can just pull off No Limits 2- not sure about this one, though.
http://www.systemrequirementslab.com/cyri/requirements/planet-coaster/13269 -- this site will inspect your computer and let you know if you can play a particular game.
Playing this on anything less than a powerful gaming pc would be a travesty. Good thing I have one!
Working on my new build with black Friday deals.
We should get a thread started at some point to show off our parks. Too many of the parks floating around on YouTube are painfully lacking in coaster realism.
Is anyone playing this yet? We recently bought an all-in-one PC (my first PC in quite a long time) that has most of the recommended system specs covered except for the video card. Mine is a 2GB, whereas 4GB is recommended. I'm probably going to get the game anyway and I can tolerate some level of sub-optimal performance, but I guess I don't fully know what I'm getting myself into.
I'm playing it on a late-2015 5K iMac, at the 25??x????something resolution, and it's reasonably smooth. I have the second highest video card in the line up, which is already aging (and for some reason Apple uses the mobile parts instead of the desktop, presumably for heat and energy management), with 2 gigs of video RAM. Also the i7 at 4.0 GHz upgrade. Overall the performance is pretty solid for me, and I'm surprised because there is a lot of detail, especially in the shops and scenery. I could probably back off the resolution and get a higher FPS, but it seems solid.
I really like the game, though I've only played three scenarios so far. There are definitely some annoyances, like you can't delete a tree while building, I have no idea how to hollow out tunnels and path building can be a little weird at times over some terrain. Also, my log flume got stuck and people couldn't get off. The ability to infinitely adjust tracks seemed like a recipe for disaster, but being able to adjust while testing, then smooth out the track, is pretty great. It takes some getting used to not being in a grid (with the exception of buildings).
You must be logged in to post