Planet Coaster 2 has been announced!

Jeff's avatar

Whisky might be able to do it. It'll run hot, but it may work.


Jeff - Editor - CoasterBuzz.com - My Blog

I thought you were a rum guy. What’s this whiskey nonsense?

Jeff's avatar

Software is hard to drink.


Jeff - Editor - CoasterBuzz.com - My Blog

I've finally played it for about 20 minutes. Just enough time to build a pre-made RMC. It's a more polished version of the last.

I didn't like having to run the electric for the coaster to operate, and that's why I was on 20 minutes. I'll get used to it. 😉

I’ve been playing in sandbox mode and chose the option where you don’t need to run the electricity or water , it lowers the strategy but I just like to build things so for me it makes it more playable.

The pools are a great addition, overall it feels like a step up overall from the 1st edition. Some of the controls and menus behave differently to the original so at the moment it feels fiddly but in time I’ve no doubt it will change. It’s not fundamentally different to the original, but there’s plenty to explore.

Jeff's avatar

I think I've done the first three or four career mode scenarios so far. I like it, though the path tooling is still a huge pain in the ass and rarely works as I expect. I'll write up a longer review, eventually.


Jeff - Editor - CoasterBuzz.com - My Blog

Bakeman31092's avatar

That’s surprising considering how much the pathing system improvements have been touted. Curious to get your full thoughts on that. I’m also reading that PC2 has a 6000 guest limit, driven by console processor limitations but also applying to the PC version. I never stuck with one park long enough to have more than a few thousand guests, and my computer probably couldn’t handle too many more anyway.


In the release notes for an upcoming December update:

Increase the possible maximum guest cap whilst playing in solo play in Sandbox Mode on PC only

Frontier is good at listening to feedback.

I'm really frustrated that there's no Mac support. I tried running the game through Whisky, but I wasn't able to get it working. I’m not planning to build a whole PC just to play, so I guess I’ll have to sit this one out.


Michael
The Blog

DS:

I'm really frustrated that there's no Mac support. I tried running the game through Whisky, but I wasn't able to get it working. I’m not planning to build a whole PC just to play, so I guess I’ll have to sit this one out.

Shades:

I am not sure why I never looked at the original. I guess I am out of luck as my computer just has an Intel Graphics 630.

I've got a nice PC that I can sell you:)

LostKause's avatar

I'm frustrated too, but be aware that the PC and console versions of the first one came out in November of 2016, and the Mac version came out in November 2020. So us Apple users might get to play the sequel in 2028. LOL

Very frustrated.


Jeff's avatar

Gaming still blows on the Mac. That's why I still have both.


Jeff - Editor - CoasterBuzz.com - My Blog

TheMillenniumRider's avatar

But,,, But,,, Tim Apple says you're gonna love it.

LostKause's avatar

I was not aware of that, Jeff. Planet Coaster works well on my M1. That's the only real game I play on my Mac. Everything else for me is Switch or PS4. I just assumed Mac was good for games, especially now that they are selling M4 chips.

Still not getting a PC. I'll get a PS4 (or PS5) when I get through all these PS4 games sitting here unopened. And that's when I get back to my PS4, because right now Tears of the Kingdom has me in its spell.

Last edited by LostKause,
Jeff's avatar

The problem is that for a game to run efficiently, the code has to be compiled to the platform, which is either x64 (Intel) or arm64 (ARM for Windows and Mac). The Apple silicon can emulate x64, but it uses a ton of power and will never be as fast as the native stuff. For awhile I played some old PC games on my M2, and it really sucked the life out of the battery.


Jeff - Editor - CoasterBuzz.com - My Blog

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