Phantom's Revenge animation on Badnitrus

Posted Wednesday, December 13, 2000 4:12 AM | Contributed by Badnitrus

An animation of Kennywood's Phantom's Revenge is now available at Badnitrus! Also check out the newly modeled Wildfire trains while you download.

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Wednesday, December 13, 2000 6:45 AM
Absolutely magnificent!
Wednesday, December 13, 2000 7:50 AM
hey anyone who downloads this animation... i know it is hard to see, i will try to fix it, but notice that when you are traveling down the 230 ft drop, the thunderbolt train is passing underneath you... you can also see it in the upper right hand corner while going down the third drop... i thought it would be more noticeable but it didnt turnout to be,... maybe i will color the TB trains differently...
Wednesday, December 13, 2000 10:09 AM
I could see the Thunderbolt train whizzing by on the 230 ft. drop, but not from the 3rd drop.

Great job Keith!!

Pittsburgh, PA
Wednesday, December 13, 2000 10:29 AM
I noticed that! Nice touch!

The video is awesome! I can't tell you how much I'm looking forward to this ride now. I still have a few worries about it, but this video is definately helping me get over them. Incredible!

Keep up the outstanding work, Keith!

How dare you vanquish the Steel Phantom without his consent? Fear the Phantom's Revenge.
Wednesday, December 13, 2000 10:49 AM
I can't wait to see it. unfortunately everyone must be downloading it because it is taking forever and I am using a DSL connection. 2kb/per second.

Wednesday, December 13, 2000 10:59 AM
not bad, not at all. great job on the animation.

two things could add alot to this ride:

1. overbank some of those turns, especially the one at the bottom of the long drop into the ravine.
2. a more interesting turn around before heading back to the station. pretzel shaped.

Also I am not sure about that hop going up the first hill. that looks uncomfortable to me but I am not an airtime-aholic.

does anyone know when this project is supposed to be done?
Wednesday, December 13, 2000 11:44 AM
Supposed to be done by the start of the 2001 season, but nobody's completely sure what's going on. Kennywood hasn't seemed too inclined to release info about the construction and all...

How dare you vanquish the Steel Phantom without his consent? Fear the Phantom's Revenge.
Wednesday, December 13, 2000 2:33 PM
Like I said before, Keith, these animations and renderings are really what I think a work of art. Keep it up!

PS. I love Y2K the ride!!(especially the end)

*** This post was edited by Kellen on 12/13/2000. *** *** This post was edited by Kellen on 12/13/2000. ***
Wednesday, December 13, 2000 2:40 PM
I watched This animation and the steel phantom still beats the crap out of the revenge!!!
Wednesday, December 13, 2000 3:19 PM
Keith, I can't tell you how much I have enjoyed your work. The animation of the Phantom was excellent. I hope that you don't lose interest in these projects. Do you plan do any more extinct coasters in the near future?
Wednesday, December 13, 2000 3:25 PM
me lose interest? i have loved coasters since i was 2 or something!! dont think it is going away any time soon if it hasnt already... sometimes i wonder why people care about the animations and sometimes i question why i waste time doing them, but "fan" mail helps motivate me sometimes :) unfortunately a lot of extinct coasters are wood and those are no fun at all to do, i wish i knew an easier way.. but i may get around to it *** This post was edited by Badnitrus on 12/13/2000. ***
Wednesday, December 13, 2000 3:47 PM
Wow! That video is incredible. All I can say is that if you ever decide to create a coaster design program out of your skills, if thats possible, you would beat out all of the competitors, and make alot of money! I certainly would buy it! *** This post was edited by CoasterRider on 12/13/2000. ***
Wednesday, December 13, 2000 4:23 PM
I wonder if you could contact and get your animation as a link since they haven't created any for the site.
Wednesday, December 13, 2000 8:11 PM
Once again Keith(nitrus) you have created an awesome display in coaster animation. Maybe you should consider contacting SFGAm or CP which have Imax theaters and entice the idea of creating a short film with all of your works to be shown on Imax to give the general population and enthusiests a much better thrill of riding these coasters with state of the art sound and the feeling of riding them. You could make some decent money or even if you dont you will get some decent publicity.

Thursday, December 14, 2000 3:42 AM
how many hours does it take to complete one of these projects?
Thursday, December 14, 2000 4:02 AM
Once again I am awe struck at your work. Please don't ever stop.

P.S. Jeff,

Nice touch with the addition of the spell check. I find it very handy.
Thursday, December 14, 2000 6:41 AM
It takes many hours to do, a lot of it is tedious... but the more coasters i make, the quicker i am at modeling them because i have a set method pretty much by now and i know a lot more than when i started...
As for contacting six flags, premiere for that matter, i already know as a fact from them that they will not do business with me because i am "just a kid"... i assume the same applies to every other park... :)except dorney park:)

*** This post was edited by Badnitrus on 12/14/2000. *** *** This post was edited by Badnitrus on 12/14/2000. ***
Thursday, December 14, 2000 2:54 PM
That's unfortunate, because there's a good market for computer animators out there, especially in Hollywood. Age doesn't mean anything in technology fields, and if a company doesn't understand that, they're in a world of hurt.

Compare any of your animations to the old Raptor promo I just posted on GTTP.

Just imagine how dangerous you'd be with actual plans! Can you import CAD drawings? :)

Webmaster/Admin -
Thursday, December 14, 2000 3:04 PM
Keith's animations tears the Raptor video's a new one. However, we can't forget... that was 1993.

How dare you vanquish the Steel Phantom without his consent? Fear the Phantom's Revenge.

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