PEEP HELP!

In all my parks i have dupble paths and sometimes triple, and peeps seem to get lost! all the peeps do is walk down and turnaround or walk in circles until they run out of energy ad become completely tired and the real slow ppl! I don't get it, does anyone know how to fix this!?

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HI its me

I don't see where people say that peeps are more intelligent in RCT2. They are just as stupid as they ever would. I try to avoid double paths because of this reason. If a park starts with double wide paths then I make them single wide. Crowded paths do less to your park rating than have two hundred lost guests.
I forget which one, but one of the new South American scenarios in WW has one of the most rediculous path systems I have ever seen. The peeps are getting lost almost instantly, and you need to re-path the park before adding anything.

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Eastcoaster Field of 64

I use double wide paths almost all the time & don't have any trouble with it,the best thing to do is make sure almost all paths lead to rides.

Now if you have a long path be it double wide or single with a lot of stalls then you're gonna have a bit of trouble because the peeps just wander back & forth between two stalls sometimes till they get ticked off & want to leave the park.

I've learned to never, ever, EVER have a ride entrance exit on a corner with other stalls. (I like to put Info Kiosks on the corners, it allows 2 windows to be open) If you do, you're bound to have trouble.

Good luck and have a nice day! :)

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If at first don't succeed, find out if the loser gets anything.


I find they get lost too in big parks with even single wide paths. one thing that helps is to put no entry signs on the ride exit paths.
CPLady's avatar
I've been using double wide paths in the Airfield scenario with no problem, although I'm still having trouble meeting my objective of 3000 guests in 4 years.

I tried using single wide paths, and when I hit 2k peeps, they got VERY upset with the park being too crowded. So I went back to double wides again. The trick, as mentioned above, is to make sure there are rides to either side with entrances that are clearly visible. I try to place my entrances no where near stalls, and the exits near bathrooms and stalls.

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I'd rather die living than live like I'm dead
http://www.webtechnik.com/ebony/CPLady.htm

Just humor me if you dont understand what I am saying...

A problem I have had with peeps is they will not follow a path around to a ride. If you have put in a path like [ a sideways horse shoe, the peeps will only walk untill they are aligned with the entrance to the ride on the other side. Then they turn around and start pacing, this drives me up the wall the most. If they would just follow the path around they could get to the ride, but no they have to pace back and forth complaining because they cant find the ride, eventhough I have park maps set as free, and everyone has one. This is also with double paths.

Peeps are so dumb!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*** This post was edited by Fury 6/27/2003 11:39:08 PM ***

jkpark's avatar
My main midway usually has a double path, but there's landscaping between them.

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YOUNGSTOWN 2010
*** This post was edited by jkpark 6/28/2003 8:07:15 AM ***

Yeah that happens to me to...they cant just walk away for the ride to follow a path...they all group up and get rowdy and break things...not cool...I wish they were smarter...

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#1 Canobie Lake Park Fan!!! My top 7 coasters:
1. S:RoS @ SFNE 2. Montu 3. Yankee Cannonball 4. Kumba 5. Gwazi 6. Cyclone (SFNE) 7. B:DK

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