I was looking through pics of this coaster and I came across the restraint system seen here http://www.rcdb.com/ig2516.htm?picture=5. It looks brutal!! Has anyone ridden this and is the only thing that holds you in the steel door behind you? It reminds me of something you see at a carnival. What do you guys think?
Thanks,
DMC
What was bad though was the ride itself - very rough...and it looks like the TR:FC is an identical version.
--George H
Its essentially the same restraint that the Kiteflyer has... and thats not a good thing on a coaster that has high banked turns and rollovers... Ouch!
The "locking restraint" didn't bug me as much as feeling secure did. The molding (which I consider part of the "restraint system") caused me to be tossed around too much which made it a bad ride.
Other flying coaster designs have riders going through aggresive maneuvers as well as the lift hill and break run on their backs. These coaster variants flip riders face down over more gentle fly-by track. The time actually spent face-down is much less than 90 seconds.
On TR:TR, riders are strapped in face-down to endure loading, the lift hill, the frog-in-a-blender ride, the brake run and finally unloading. This is assuming there are no breakdowns. This variant takes a very long time to reset if there's a sensor problem. I saw riders were limping after spending 15 minutes strapped in at the loading area. (They were released manually before the ride was restarted.)
There is definitely better ride technology on the market.
[spelling]*** Edited 2/9/2005 5:34:50 PM UTC by greatwhitenorth*** *** Edited 2/9/2005 5:36:25 PM UTC by greatwhitenorth***
I thought the restraints to be pretty nasty. During the inline twists, my body was constantly being thrown around all over the place. At one park, guests that had just ridden the ride were getting off in tears.
I forget who mentioned it, but someone thought of the the Volare coasters as the new Vekoma SLC. I am not sure I would totally agree with that as I have had pleasant rides on SLCs before. At least the lift on the Volare is fun.
-Sean (Hang-N-Bang? What about Prone-N-Groan?)
Prone-N-Groan is right...
I develop Superior Solitaire when not riding coasters.
I rode Tomb Raider: The Ride just a few weeks before trying X-Flight. TR:TR was a painful learning experience. On the other hand, X-Flight was sweet. I rode it three times and highly recommend it.
Lucky me, I haven't had the (unfortunate) experience of flying a Volare yet. Being me,though, I won't have *the smarts* to turn it down when I see one on the midway regardless...;)
You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)
... that's about as good as the ride gets, stepping on... and more importantly, off...
-- alan "my ears hurt" jacyszyn
They've already GOT the Kite Flyer (prone riding only), so I doubt Kent B. will buy a Volare...of course, if he DOES buy one, he'll probably just get a package deal to put one in each park, LOL...
Intamin Fan said:
Am I the only one who finds absolutely no connection between Tomb Raider and a flying coaster? Paramount needs to stop forcing bad movie names onto their rides.
How about them stop forcing bad games into bad movies into bad rides....
But don't you think that a Volare ride experience would make you that much more interesting in coaster discussions? I know I'm so much more well-versed thanks to rides on SFMM's horrendous steel coaster collection.
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