A park that really impresses me with capacity is DCA. On California Screamin' it may take only up to 30 seconds to dispatch each train. The line moved really quickly. If only SFMW can learn from DCA.
What parks do you know have slow capacity or fast capacity?
http://sixflagsthrills.tripod.com/sixflagsthrills visit for some great thrills!
"enough is enough"-?
Excalibur Team Lead 2002
VFan, you'd be surprised how many people care....the GP really does notice dispatch times...."this line moves really slow....this line is long but keeps moving quickly..."....events like PPP and SRM get ridiculously fast times, without compromising safety...
Also, notice how loading times are affected by the station design, train design, etc.....one of the things that really slows DV's is the failure to direct guests to their appropriate seat quickly and efficiently. Shoot, even enthusiasts during ERT couldn't figure out what seats to use, it really is confusing what rows sit where. MARK the platforms, please...pretty please.....the FoF station is really above the trains, meaning ride ops have to strain and bend constantly to check restraints....slows dispatch. Single- training, for the price of saving the coasters from wear-and-tear, lowers capacity, increases time in lines drastically (which creates line-cutting, trash in lines, vandalism, general discontent, etc.), and makes ride-ops more likely to become distracted..."do not sit or stand on the hand rails".....which could increase safety issues. Seems like a high price to pay, IMO, to save maintenance costs......
The park that kills 'em for capacity is CP, and the Disney parks.....the worst capacity park I've been to was definitely MiA....
Park with good capacity? Two words.
It all ends in death anyways.
Knoebels is crazy when it comes to capicity.
2 ride ops on the Phoenix checking the stationary lap bars. Each ride op checks 1/2 the train. I saw trains dispatch in less than 30 seconds. They have to wait until the other train reaches the double up section to release the train in the station.
4 ride ops on Twister. Two ops on each side checking the lapbars. 1/4 train per person. Once again they need to wait until the other train reaches the helix before releasing the train.
It's amazing what a well trained staff can do.
Visits to Knoebels in 2002: 6
*** This post was edited by coasterpunk on 8/17/2002. ***
1.Fire Dragon 2.Ice Dragon 3.Raptor 4.Batman Knight Flight 5.Kraken
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