Parks and Capacity

Friday, August 16, 2002 9:52 PM
I went to SFMW recently, and I was really up set. The loading capacity is so slow. On Medusa, the ride ops were just sitting there talking and they haven't even opened up the airgates! Medusa was running 2 trains that day. The second train would have to wait on the station brakes, for like 30 seconds before the first train gets dispatched.

A park that really impresses me with capacity is DCA. On California Screamin' it may take only up to 30 seconds to dispatch each train. The line moved really quickly. If only SFMW can learn from DCA.

What parks do you know have slow capacity or fast capacity?

------------- visit for some great thrills!
"enough is enough"-?

Friday, August 16, 2002 10:04 PM
Not that anyone probably cares but I've been timing Ex's crew and we can usually get a full train out (as soon as the first guest takes their seat) in 30 seconds.

Excalibur Team Lead 2002

Friday, August 16, 2002 10:20 PM
rollergator's avatar

VFan, you'd be surprised how many people care....the GP really does notice dispatch times...."this line moves really slow....this line is long but keeps moving quickly..." like PPP and SRM get ridiculously fast times, without compromising safety...

Also, notice how loading times are affected by the station design, train design, of the things that really slows DV's is the failure to direct guests to their appropriate seat quickly and efficiently. Shoot, even enthusiasts during ERT couldn't figure out what seats to use, it really is confusing what rows sit where. MARK the platforms, please...pretty please.....the FoF station is really above the trains, meaning ride ops have to strain and bend constantly to check restraints....slows dispatch. Single- training, for the price of saving the coasters from wear-and-tear, lowers capacity, increases time in lines drastically (which creates line-cutting, trash in lines, vandalism, general discontent, etc.), and makes ride-ops more likely to become distracted..."do not sit or stand on the hand rails".....which could increase safety issues. Seems like a high price to pay, IMO, to save maintenance costs......

The park that kills 'em for capacity is CP, and the Disney parks.....the worst capacity park I've been to was definitely MiA....

Saturday, August 17, 2002 5:10 AM

Park with good capacity? Two words.

Cedar. Point.

It all ends in death anyways.

Saturday, August 17, 2002 10:18 AM

Knoebels is crazy when it comes to capicity.

2 ride ops on the Phoenix checking the stationary lap bars. Each ride op checks 1/2 the train. I saw trains dispatch in less than 30 seconds. They have to wait until the other train reaches the double up section to release the train in the station.

4 ride ops on Twister. Two ops on each side checking the lapbars. 1/4 train per person. Once again they need to wait until the other train reaches the helix before releasing the train.

It's amazing what a well trained staff can do.

Visits to Knoebels in 2002: 6

*** This post was edited by coasterpunk on 8/17/2002. ***

Saturday, August 17, 2002 4:47 PM
knobels is like that cause its pay per ride. so the faster they work the more $$$ they bring in. its like commission.
but cedar point is amazing(only park that hardly stacks three trains), IOA was pretty good,this year at SFDL they were smoking on SFDL. they had to wait every like 5 trains cause the line was getting to small, cause of there "needs to be a full train" policy.
canadas wonderland is horrible for dispatch. they stack everything. there like the detroit red wings. stacked to the moon. i barely ever see them not stacking trains.
SFWOA is really bad too. except for batman.

1.Fire Dragon 2.Ice Dragon 3.Raptor 4.Batman Knight Flight 5.Kraken


You must be logged in to post

POP Forums - ©2018, POP World Media, LLC