The tracks you're looking at have been designed in what's becoming the standard way to build coasters in NoLimits. That is, that you initially build the coaster's heartline path, generally unbanked and preferably constructed using NoLimits Elementary ( www.gravimetricstudios.com/elementary ) to ensure mathematical precision, and then bring up your heartline path in Buster's AHG. The AHG automatically re-builds your track a user defined distance away from the heartline and banks it appropriately as to minimize lateral Gs. It can get more complicated than that, but I think I've complicated it enough for you already. I suppose the simpler explanation is as follows:
High vertex counts are the result of math and more directly, use of the AHG in track construction.
Negative-G Amusement Parks and Rollercoasters: www.Negative-G.com
However, I've never heard of them, so I'm going to give them a try. Been working on this wooden twister with two crazy spiral drops that produces 0g's going down these spirals. I'm sure in real life they are impossible unless a cylinder of wooden supports (think of a Togo heartline twister coaster, only turned vertical and much wider so the riders ride the outside edge of the cylinder) could support it from the outside. Pretty neat nonetheless.
The Flying Turns makes all the right people wet - Gonch
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