Overcoming station brake failures

Jeff's avatar
Since this came up in another thread, I thought I'd mention my solution here.

The first rule, as in real life, is to build stations well off the ground. If you're dealing with flat land, I build at least three or four height units above ground. The reason is that you don't have to bleed off as much speed before returning to the station. The failures rarely occur if your trains enter the station slower than 28 mph.

The second thing to do is just fight the temptation to make the biggest damn coaster you can. Also as in real life, some of the best coasters aren't that tall. This has the same effect as the raised stations, you don't have to bleed off as much speed.

I have some examples I could show you, including a park called Buzz Planet, but I'm still tweaking it.

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Jeff
Webmaster/Admin - CoasterBuzz.com
I have prevented some crashes, First, i assign(sp?) a mechanic to each ride, then i set the inspection time for 10min i only have few crashes,
but sometimes its too late for the mechanic to fix the failure, cuz theres a train too close to the end of the ride.

(i have mentioned this in the "looney landscapes" thread.)

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:)
ID24,
I have tried this, and failed miserably! Assign one mechanic to service only one coaster and nothing else, and it still crashes.

Come to think of it, I think Jeff is on to something. I have some coasters that I have built on my "Pittsburg's Luna Park" (see screenshots on the link below {shameless plug!}) that are raised several units, and their crash record is relatively low. But remember it helps to have the approach to the station on an uphill. Heck some of my coasters even require a chain lift to return to the station (now those never crash!

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Neil
Pittsburgh, PA
Great idea Neil!

If worst comes to worst after a crash you can save the track design and rebuild the same coaster in the same place and you don't have to clear any more trees.

BTW Jeff, I can't wait to see your park.
I have two coasters in my mega park (Scurvy Island) that have never crashed in 39 yrs of operation. Neither use lifts at the end and one does not even have brakes. I accomplished this with a final upward 540 helix slowing the train to 25mph. The other solution is to just run one train. The line will be long but so what, you're not waiting in it.

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LONG LIVE ARROW DYNAMICS!!
Jeff's avatar
The other thing you need to do (forgot about this) is to space out your dispatch with minimum and maximum wait times, as well as wait for any load. If you get the timing right, the train ahead should be leaving before the next gets there anyway, i.e., you don't stack trains.

But still, the thing is bleeding off enough speed so that it enters the station under 28 mph, and that can be accomplished by raised stations and reasonable lift heights.

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Jeff
Webmaster/Admin - CoasterBuzz.com
What's wrong with stacking trains, do you mean that stacking trains causes crashes?

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A bad day at Cedar Point is better than a good day at work.

Save the design and rebuild it? all ya need to do is click the Closed button 2 times so the trains dissapear, and open it again, people will eventually start riding it again.
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Wildfire 2001
Jeff's avatar
Stacking doesn't cause crashes, but if there's no train in the station you can't crash it. At the vrey least it'll buy you some time as a mechanic comes to fix it.

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Jeff
Webmaster/Admin - CoasterBuzz.com
If you are stacking trains you don't need three trains on the track, try it with two.
Even if you save the design and rebuild it your park rating goes down horenduresly.
I say, one train. Why is it when the station brakes fail, all of your other brakes fail!!!! I build my coasters with mid course brakes sometimes, so the second half isn't as fast, and that still doesn't work. Jeff, can you please explain the minimum and maximum wait itmes?? I can't quite put my finger on it!! I have tried, but failed. I think the best solution is to make a climb to the station height level, then havea lot of straight track so that way, it is going slow, but it won't valley. Most of my coasters end up with one train operation unless they are my extremely popular ones. That is what they do at all parks anyway!!!!!

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DOWN WITH TRIM BRAKES!
It is very funny when you have a coaster with boosters or alaunched lift hill and one train. When the brakes fail your guests go through the course the second time at extreme speed!! That is so funny.

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DOWN WITH TRIM BRAKES!
Jeff's avatar
The rough formula that I use is to divide the ride time (in seconds) by the number of trains you have, but only if you have three or more. Take that number and subtract three seconds, that's your max time, your minimum should be two or three less. If you have only two trains, generally I'll use about 75% of the total ride time. In either case, you have to make sure you're set to dispatch with any load.

Still, this gets your capacity maximized, but the key is to have trains entering the station in the mid twenties or slower. There are all kinds of examples here:
http://www.coasterbuzz.com/forums/thread.asp?ForumID=12&TopicID=1560

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Jeff
Webmaster/Admin - CoasterBuzz.com

I have a simple solution, put brakes before the station slowing the train down a bit before it enters the station. The train may hit the one in fromt of it, but with not enough speed to crash it, therefore, no deaths.
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Only one problem Coaster Freak Jr.: WHEN THERE IS A STATION BRAKES FAILURE THE BRAKES FAIL TOO.
If you cannot find any way possible to bleed the speed off like Jeff mentioned, just make the ride at least 1 train. That way it will never crash on you. On my Mega Park I have everything fixed up so I have had no crashes for like over 20 years or so. It just takes patience and a knowledge of how far you have to go with the track to make it a perfect circuit without any problems. Took me a while, I'm still perfecting it!

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Shawn Bailes
Webmaster of Coasters R Us
http://coastersrus.home-page.org
You could always make the course longer to slow the train. Everyone likes long rides.:)

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Parks hit for 2000!
PKD,BGW,Knoebels,DP,HP,PKI,HW,SFKK,SFA,SFNE,LC,GE,QP, Camden, SFO,CP,WL,IW,KW

Yeah, but longer means crappier in RCT. Multiple lift hills is always a good way to increase length, give the wimps in RCT a little break, and build excitement. The only problem is that if there is a safety cut out a train could valley, sometimes.
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DOWN WITH TRIM BRAKES!
Hmm, well one time I had a station brake failure, but the other brakes on the rtac worked fine...

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