One station or two stations?

I've just recently learnt that MF has two stations, one for loading & the other for unloading. This is to allow the operation three trains at the same time even if there are no midcourse brakes present.

Now, my question is in the case of two train & station operations. For example; each of the two Dueling Dragons. IMO, their capacity would be improved if they had one station each instead of two. It adds to the waiting time to stop a train, unload, move forward, load than all this in one movement. Unless another train is added to each side.

Anyone agree/disagree?

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The Buzzer Formerly Known As CoasterG-d
Two stations works well on a coaster with short blocks because you can have a shorter dispatch interval as it takes less time to load a train than it takes to unload and re-load it. It also gives you the ability to stack two trains while only appearing to stack one. :)

By the way, the basic blocking on Millennium Force is the same as on Magnum...or would be, anyway, if Magnum unloaded from the transfer table.

--Dave Althoff, Jr.
I can see what you are saying about Duelling Dragons, and it probably would save time with unloading at the first station, moving forward, loading again etc. But the problem here is, if IOA changed it now, They would only be able to run 2 Trains on Each side when IOA can ACTUALLY run 3 Trains on each side(Some people keep thinking the Dragons do actually have 2 Trains each, but if you look at the transfer sheds to the sides before you set up the lift, you can clearly see a 3 train for each side in them) and Personally, I dont think IOA will change it, because DD actually has the highest capasity of any coaster in the world when you combine both coasters together(192 People can be on the ride at any one time when 3 trains are running on each)

Jephry's avatar
Its not always about stations. It can sometimes be about how the crew works. If you have a good crew working the rides then you can unload and load a train while the other is on the course. It would make sense to run 2 trains with 2 stations. You would have one loading and the other unloading while there would be nothing on the course. Even if there is a train on the course, one of the stations would be empty.

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You are the Weakest Link, Goodbye.
Look at FofF, it has two stations with a brake block at the transfer table and also a hidden brake block between the stations. It can handle four trains at its peek of operation. Now if they could get all four trains in service.
This plays a small role in theming and build up to a coaster also. You just have to love seeing a perfectly empty train coming up, waiting for you. I especially like that effect on Flight of Fear and the deceased Phantom Ride at Darien Lake. Two stations generally makes sense though, it is just quicker, or at least seems quicker for annoyed peeps.

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Coasters- a little slice of heaven

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