One coaster, multiple train types

well then, now keep in mind ive never been near a B&M flyer or any other kind for that matter, but doesn't the flyer and the suspended have the same track? So could that work out? Of course if you had a flyer and suspend, than no one would want to go on the suspended anyways so it wouldnt really matter. But, I think that combination of standup or backwords sit down works really well. That way you get the standup feeling or the backwards feeling, an equal tradeoff. Now, knowing that there is no way that anyone would force me onto a suspended coaster when i could just wait for the next train and get on a flyer, could that be possible? flyer and hanging coaster?
ApolloAndy's avatar

CoasterKrazy said:
They would probably have to shut the ride down and test it again before they allowed people on after the switch,

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They do that anyway, on any train switch (as far as I've seen, anyway.)

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SFNEneedsanewride said:
well then, now keep in mind ive never been near a B&M flyer or any other kind for that matter, but doesn't the flyer and the suspended have the same track? So could that work out? Of course if you had a flyer and suspend, than no one would want to go on the suspended anyways so it wouldnt really matter. But, I think that combination of standup or backwords sit down works really well. That way you get the standup feeling or the backwards feeling, an equal tradeoff. Now, knowing that there is no way that anyone would force me onto a suspended coaster when i could just wait for the next train and get on a flyer, could that be possible? flyer and hanging coaster?


I'm not quite sure what you mean here, so I'm going to try and straighten up a few things.

Suspended coasters, as you said above, are produced by Arrow and Vekoma. These types of roller coasters have trains that hang below the track, and the cars are allowed to swing freely from side to side. They have a different track configuration from Inverted coasters, and do not feature inversions. Here's a photo of a Suspended coaster: http://www.rcdb.com/installationgallery73.htm?Picture=1

Inverted coasters, which I think you were referring to, are produced by many companies, including Vekoma, B&M, and Intamin. These type of roller coasters also have trains that hang below the track, but the cars are fixed in place so that they don't move. ( I think Ride Man has given a more technical explanation of this ) Here are a few pictures of different types of inverted coasters: http://www.rcdb.com/installationgallery1.htm?Picture=7 - http://www.rcdb.com/installationgallery639.htm?Picture=6 - http://www.rcdb.com/installationgallery1076.htm?Picture=3

Flying roller coasters are produced by B&M and Vekoma. Flying coasters have trains below the track, but they can be "flipped" over so that the trains ride on top of the track. Here are some photos of flying roller coasters: http://www.rcdb.com/installationgallery920.htm?Picture=11 - http://www.rcdb.com/installationgallery1568.htm?Picture=35

While I don't know if B&M Inverted roller coasters and Flying roller coasters have the same track, I know for a fact that they DONT have the same track as a Suspended coaster.

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Intelligence is a God given gift: Know how to use it.

rollergator's avatar

TrBiggar said:
Computer issues would not be a problem, because it would take 1 minute for a programmer to write an aditional section of programming so the computer knows which train type is where.


TrBiggar apparently does NOT work with the same programmers I do, ROFL....;)


CoasterKrazy said:

Why would you need two stations to have a floorless train and a stand-up/sit-down train on the same track? When the stand-up/sit-down train would come into the station, the "floor" would stay in the down position, and riders would load/un-load like on a normal stand-up/sit-down coaster. When the floorless train came into the station, the "floor" would raise up and the guests would load/un-load like on a normal floorless coaster.

I assume a simple computer program could figure this sequence out. Let's say that this coaster ran three trains; one floorless, one sit-down, and one stand-up, in that order. That order of floorless - sit-down - stand-up would never change, so the computer would be able to tell which car was the floorless, and which ones weren't. That would solve the problem of stations, but there are more. Like said before, riders heartlines are at different places on different coasters.



You just gave away your lack of insight on the Floorless coaster operation. The "floor" isn't a flat platform like those on the Inverteds that simply raise and drop vertically. The Floorless coaster "floors" are a VERY complex system with a lot of moving parts that requires each train to stop exactly 1/2 an inch in a certain spot in the loading platform. The actual "floor" is split in two halves, and when they are retracted to dispatch a train, both halves drop down a little, then fold apart into the sides of the loading platform. This process is reversed to unload riders. Here are a few photographs.

http://www.coastergallery.com/1999/GA38.html

http://www.coastergallery.com/1999/medusa05.jpg


CoasterKrazy said:

While I don't know if B&M Inverted roller coasters and Flying roller coasters have the same track, I know for a fact that they DONT have the same track as a Suspended coaster.

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Intelligence is a God given gift: Know how to use it.



The flyer track is slughtly wider than the Inverted track. It certainly looks it from standing under Air and then glancing across to Nemesis.

Wilko

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JawCoasters - Site for UK Coasters
www.jawcoasters.co.uk


kRaXLeRidAh said:

CoasterKrazy said:

Why would you need two stations to have a floorless train and a stand-up/sit-down train on the same track? When the stand-up/sit-down train would come into the station, the "floor" would stay in the down position, and riders would load/un-load like on a normal stand-up/sit-down coaster. When the floorless train came into the station, the "floor" would raise up and the guests would load/un-load like on a normal floorless coaster.

I assume a simple computer program could figure this sequence out. Let's say that this coaster ran three trains; one floorless, one sit-down, and one stand-up, in that order. That order of floorless - sit-down - stand-up would never change, so the computer would be able to tell which car was the floorless, and which ones weren't. That would solve the problem of stations, but there are more. Like said before, riders heartlines are at different places on different coasters.


You just gave away your lack of insight on the Floorless coaster operation. The "floor" isn't a flat platform like those on the Inverteds that simply raise and drop vertically. The Floorless coaster "floors" are a VERY complex system with a lot of moving parts that requires each train to stop exactly 1/2 an inch in a certain spot in the loading platform. The actual "floor" is split in two halves, and when they are retracted to dispatch a train, both halves drop down a little, then fold apart into the sides of the loading platform. This process is reversed to unload riders. Here are a few photographs.

http://www.coastergallery.com/1999/GA38.html

http://www.coastergallery.com/1999/medusa05.jpg



Actually, I DID know about that, and was debating whether or not to write it in my original post. I still don't see why this would cause a problem. If a floorless train can stop with such precision, why not a stand-up or sit-down train?

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Intelligence is a God given gift: Know how to use it.


CoasterKrazy said:

Actually, I DID know about that, and was debating whether or not to write it in my original post. I still don't see why this would cause a problem. If a floorless train can stop with such precision, why not a stand-up or sit-down train?



Well, this is very possible in theory. There are several problems though. The first one is docking. Docking is a very complicated action, during which a lot of things can go wrong. B&M manages to dock a floorless coaster rather precisely. Unfortunately, this seems to be impossible for other coaster types.

You must keep in mind that B&M only uses propulsion wheels in stations. This has the advance that you do not a complex brake-system, like for instance Vekoma. The problem is that docking can give you a lot of problems. Think of skidding. Wet tires tend to slip.

What I am trying to say is that docking is a very complex action. With the correct hardware I think it is possible to dock a train to the centimetre. Telling floorless, sit-down and stand-up trains apart is a true piece of cake! But when you combine those two things, you've got a major problem.

As you will all know, all of the trains mentioned are rather different. They look very different, but the main issue is their weight. A stand-up train will be heavier than a standard sit-down train, and a sit-down train will be heavier than a floorless train. To dock a roller coaster precisely, you need very accurate sensors, and an advance operating system. For such an advance operating system to stop the train to the centrimetre, you must know the weight of the trein, the length of train, and almost all the details you can imagine.

All in all, it is possible in theory. In reality? Give me a B&M, three trains and a lot of money, and I give you your desired train-configuration within 12 months.

Due to the enormous costs of this - advanced docking system, modified trains, modified station, modified coaster design - I doubt it we will see many of these multiple train type coasters.. unfortunately!

--Frank

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http://frank.drnk.net/coastin

Well, it's an interesting idea, but... why?

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I prefer the pears in the heavy syrup. They're just good.

I think you all got the station thing figured out, what about the layout? The layout would have to be simalar to a normal stand-up for a few reasons, one being you take the forces thru your legs instead of your rear end. Anther reason, each train, the stand-up, sit-down, and floorless will run at different speeds, with the stand-up being the slowest of the three. So this layout is going to need a good set of trims on the first hill.

As for the skid factor in the station with the different trains, if I remember right, most B&M's have 'two speeds' on there advance wheels in the station. The first speed advances the train in and out of the station, and the second speed is a much slower speed, which brings a train to a full stop in the currect spot.

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I enjoy 3 things in life, coasters, video games and girls. To have all 3 at the same time will be a dream come ture!

I think that the main problem would be the difference in lateral forces caused by the banking design. The way that all B&M coasters are banked is around the heartline. The heartline is naturally higher on standups than on floorless coasters, and therefore tacking a floorless coaster on a standup track (i.e. mantis) would result in headbanging (even more than it already is standing up) due to the center of roll being above heartline, and likely above head level. The same would be true, and much worse, if you tried to put a standup train on a floorless track. Now the argument was presented that the seats could be elevated. True, this is true... but why? What's the point of raising the seats a few feet above track level to make it heartline? Not only would it not provide anything new in the way of ride experience, it would kill the footchopper effect that is so prominent, and such a huge part of floorlesses. Sitdowns, same deal. There is nothing, in terms of ride experience, to be gained from propping the seats up a few ft. So sure, all of this in theory is possible, but it's all also pretty pointless.

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