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CBClub member #30 and #364 (renewal)
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A day is a drop of water in the ocean of eternity. A week is seven drops.
In Theme Park(the old bullfrog game) the on ride view of the coaster wasn't your custom design but a pre made movie of a coaster. It used the same film for the steel and the wood coaster.
I personally like some of the onride movies of some of the other rides better like the haunted house
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JOHN
RCT INSOMNIACS
KIMBERLY LAKE INC.
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.:| Brandon Rodriguez |:.
http://www.coasters2k.com
It was not included for the sole purpose of pissing you off.
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Is that a Q-bot in your pocket or are you just happy to see me?
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"Here's my ten cence, my two cence is free"-Eminem
The way I understand it, RCT is designed to show sprites, and not polygons. I best understand, and can best describe it by compareing it to old home video game systems.
Super Nintendo mostly had games made up of sprites, which I understand to be non 3-dementional drawings of characters and objects that are within the game. Some sprite rendered games are Pac-Man, The original Super Mario Bros, and Tetris.
Nintendo 64 and Gamecube, on the other hand, mostly had games made up of Polygons, which I understand to be many flat triangles and squares that are put together to make 3-D shapes that the system can view all sides of. Some games that use polygon graphics are Starfox (on SNES, N64, and GC), Mario Sunshine, and Banjo-Kazooy.
If RTC was rendered in polygons instead of sprites, than a 3-D first person view would be easy to program into the game, but the game would be too graphicly complicated for most computers to handle the amount of polygons the game would need to use.
I don't claim to be an expert on the subject or anything. I am just repeating what I've heard. I hope I've helped instead of looking like an ass.
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Please God, help me to spell words correctly, so that I don't get insulted by people who are perfect and wiser than myself. Amen
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