I've never really built my own scenario from scratch before and now that I've finally got some free time this summer I wanted to construct a really unique terrain scenario. The park is going to be pretty huge so I wanted to have more than one entrance to be able to deal with the peep traffic. Can you have too many entrances though? Are 4 too many? Will 3 confuse the peeps?
Whenever I have played other large scenarios in the past the peeps always seem to have trouble finding the exit. Is there a trick to prevent this from happening with more than 2 entrances?
I have a little less than half of map to alter, so I'd like to know what the best configuration for entrances is.
*** Edited 7/17/2005 8:34:43 PM UTC by CPgenius***
I don't know exactly how the entrances will work out but I've never had a problem with the peeps geting lost.
The code for THAT game doesn't suck...
On a "park value with paid off loan" scenario, do you guys feel that the amount you can make your park worth is a function of the amount you can be loaned? Like is there a point at which recouping your money is no longer fun since you have to wait around to make it back?
I'm not very good at these scenarios myself so I don't have a good idea about what the money cap should be.
Imagine that a peep knows what direction the exit is, but is not smart enough to know to walk in a different direction in order to get to a path that goes in the right direction. Another words, when ready to leave, the peep will get stuck if their isn't a path leading directly to the exit. He is not smart enough to walk around a "U" shaped path in order to find the exit; he want's to walk through the "U", but can't because their is no path cutting across.
That's the best I can describe it, and you may already know this and are asking something else.
If anyone wants to see what it looks like, here's (half of) the park. There is one picture with trees and one without.
http://community.webshots.com/user/cp_bound
Raptorhead Ravine:
The scenario premise is that a farmer in southern Indiana has come upon rough financial times and has decided to start selling off his less farmable parcels of land. The land you buy is quite hilly and partially covered in a forest. You can tell that the land has been neglected for many years by the amount of vegetation and overgrowth present, but you decided to go on with your plans to build an amusement park. The bank is willing to loan you a maximum of $100,000, and you must build up your park so that it attains a value of $1,000,000 after the loan has been paid off. You will be limited to some older types of rides in the beginning, but more modern ones will come along eventually.
With a park this big, I was sure to include every mode of transportation so the peeps don't have to walk so much. I think it looks like a really fun scenario and has a lot of potential for other scenario objectives as well. I hope that it will give those that haven't played the game for a while a reason to start playing it again.
The island's formation happened by accident, but I thought it looked so cool, I named the scenario after it.
If anyone wants to download it from me, just hit me up via email or AIM, and I'll send it to you.
*** Edited 7/27/2005 1:12:36 AM UTC by CPgenius***
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