No Station Brakes Failure in Rct2!

How many of you would like to see NO STATION BRAKES FAILURE in Rct2, I think it ruins the fun on building coasters that way we can run as many trains as possible plus no saftey cut outs! Any inputs?
I'm all for that idea
But that would take away from the realisticness of the game. That's why you put a mechanic right at the exit and put the ride to be inspected every 10 min. I think they should keep the station brake failure. They add to the game instead of take from it.

-------------
Artificially Intelligence is no match for Natural Stupidity.
are they making an rct 2?

-------------
Steel- 1.Millennium Force
Wood- 1.The Beast
"Airtime, how sweet it is!"
But removing station brake failures would make it more realistic! When brakes fail IRL, they close, not open! Maybe have it happen once every 20 years, because sometimes trains do collide because of computer errors.

-------------
Cyclops. 1900 feet of CCI goodness.

XL-Force2000 said:
"are they making an rct 2?

-------------
Steel- 1.Millennium Force
Wood- 1.The Beast
"Airtime, how sweet it is!""



i think they mean the 1st expansion pak
-------------
Coaster-man
XL-Force2000, it is not being developed... Not yet anyways. I'm sure we'll see it 5-10 years from now, but not anytime soon.

-------------
Cyclops. 1900 feet of CCI goodness.
The way the game does it is not realistic, that's true, but it is necessary to have failures on the rides - it happens dozens of times at large parks every day! They aren't serious failures, but neither are these, for the most part. It makes the game more challenging.

-------------
Po!nt of View: A different look at Roller Coasters.
http://www.crosswinds.net/~justmayntz/thrills/index.html
i saw an interview w/ chris sawyer and he said that he probably wont expand rct anymore. he said he would like to, but he doesnt know if hasbro would go for it. me myself would buy another expansion, but i dont know about non coaster phreaks who just like the game.
what i do is have it inspected every 10mins. and only run one train because most crashes occur in the station during break failure,but if you only run one train during the break failures the train only rushes through the station and does the course again!plus i hate mechanic that go the opposite way of the ride their supposed to fix!

-------------------------
new coasters at dollywood?lets hope!
If you guys just build the coasters alittle off the ground and have a long enough track to slow the train down to atleast 26 mph there will be no crash.
Taking away crashes would wreck the game - they should add more, different one though, like de-railments and Rollbacks.
I think adding Blocks would be great.

-------------
.:| Brandon Rodriguez |:.
http://www.coasters2k.com
You can have rollbacks, if a coaster can't make it through the track -- all it says is that "car X hasn't returned to the station..." but that's technically a rollback.

-------------
Po!nt of View: A different look at Roller Coasters.
http://www.crosswinds.net/~justmayntz/thrills/index.html
JW Addington's avatar
whenever i design a rollercoaster, at the end of the ride i usually have a break run before the station. I slow the train down to 9mph before it enters and set the gears to have the other train leave the station when another arrives, also having it inspected every 10 minutes with a mechanic locked to it at all times. Havent had a problem with the ones i designed so far. I sit back and watch how smooth everything runs. I feel very proud of me creation............LOL :)

-------------
When you visit CP, visit my mill. est. 1835
I believe that if a mechanic checks the ride often enough... the safety cut outs and station break failures should decrease alot. however they need to be there. It's a realism game... not fantasy

-------------
http://troysrct.tycoonplanet.com/
I'm pretty sure there are rollbacks in the game. I can remember only one time that just out of nowhere, a train didn't make it up a hill and crashed into an oncoming train and peeps lost their lives. The coaster has to pretty old though. I sometimes notice that the older the coasters get, they don't go as fast. That might be though

-------------
Beeman65
Assistant Webmaster
Kennywood Park Unlimited
www.kpunlimited.com
Jeff's avatar
A good design insures that you'll never have a station brake failure in the first place. If you have them, you're doing it wrong.

-------------
Jeff
Webmaster/Admin - CoasterBuzz.com
When the coasters crash not all the people should die and just be injured - then you could be sued, or pay the people to keep quiet about it (if its a small accident). On RCT the riders all die if there is a crash.

JW Addington said:
"whenever i design a rollercoaster, at the end of the ride i usually have a break run before the station. I slow the train down to 9mph before it enters and set the gears to have the other train leave the station when another arrives, also having it inspected every 10 minutes with a mechanic locked to it at all times. Havent had a problem with the ones i designed so far. I sit back and watch how smooth everything runs. I feel very proud of me creation............LOL :)

-------------
When you visit CP, visit my mill. est. 1835"


When there is a station brakes failure, all the brakes fail. Having brakes in front of the station will not slow the train.

You must be logged in to post

POP Forums - ©2024, POP World Media, LLC
Loading...