No Limits wish list

I was wondering, what would you like to see in No Limits? I know that Ride_Op is involved with the program quite a bit, so maybe he could take a hint and sugest some things to Ole
I myself would like to see a B&M speedcoaster train and more tree styles. I think the best thing that could be added though, (but probably would be difficult) would be have a night/day/dawn/dusk option. It would rock to be able to ride your coasters durring the night.
One thing I personally would not like to see added would be the 4D. I can't begin to imagin how hard it would be to make the train twist right so the Gs are acceptable. First you'd have to design the layout, which isn't that bad... but with 20 foot wide trains you'd need to make sure that it could make every turn if it meant to be realistic. After all that work, You'd have to find a way to add the supports... Again that would be tough because of the wide trains. Lastly figuring out the 2nd rail set's settings would take ages. There would be too much work involved just to make a single track, not to mention how hard it would be for Ole to make the track in the first place.
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*** This post was edited by TrBiggar on 1/3/2002. ***

I would like a bigger building area...

EDIT: I would also like an option to build shuttle coasters, and more types of track.
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*** This post was edited by NitroExplodes on 12/28/2001. ***

Arrow 4D, B&M/Vekoma flying, and Intamin inverted track. Also, the ability to save custom support structures.
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stoogemanmoe's avatar
How about being able to build wood coasters?

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G-Force, i'm suprised that an Intamin Invert wasn't included, cause it would take no work to do what so ever.  Kinda like what Ole did with the 2 seat invert
4D!!! 4D!!!! plus shuttles, deja'vu trains, new generation vekoma trains, the night day dusk things (which btw ole said are ALREADY done), vekoma/B&M flying, and the most important... BIGGER (as in SM big) BUILDING AREA!!!!!!

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S&S coaster with air launch system, B&M speed & flying trains, Vekoma Flying dutchmen ( That would look to cool! )  ,  Woodies, Shuttles, Dusk mode, Intamin Invert, Impulse coasters, White LIMS (insted of ones with arrows going down them! Whats up with that?),  New tunnles and stations, Station probs!! I hate when I have say a 7 car train, there should be 7 gates! Why cant it be set to that? I can never get he right amount of gates. I always mess around with station length too. But I always have more or less then needed!

Well thats it for now ;)

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Steve
Staff
SFWoA Online

Jeff's avatar
I'd like the vertex "bump" issue resolved. I asked a certain engineer from a certain coaster manufacturer about that, and it was his theory that some kind of calculation was not being made, or not being made correctly.

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"

Well, I would want to be able to go underground with tunnels.  Also, it would be neat to have trenches and pits.  The only other things I really want is Intamin inverted track and B&M speed trains.
I echo everyone's sentiments with the intamin invert thing, and I'd also like the ability to make shuttle coasters above all.  Also, tilt sections might be nice, as well as B&M speedcoaster trains.  A cable lift might be difficult to make, but if it isn't that might be nice, and flying coaster trains (B&M or Vekoma).  Even if none of this stuff ever gets upgraded, it's still a fantastic game.  Kudos to Ole for his fantastic work.  Anyone who doubts the value of this game may need to make an appointment for a head examination.

 

::EDIT::

I also would like if you could set the number of gates in a station, similar to the menu you have for number of trains, etc.
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*** This post was edited by V² Fiend on 1/2/2002. ***

Id like to see a 4D coaster, Definitely a flying coaster (both B&M and Vekoma versions). Also a shuttle mode. And a wooden coaster Ole has already  stated that he is trying to add a wooden coaster into the game, I hope he will also add some other new coaster styles too.

*** This post was edited by coasterteenXL on 1/3/2002. ***

Flying coasters, shuttle coasters, wooden coasters, bigger building area, auto-supports, night mode, real lims (realistic looking - arrows are not realistic), terrain modifications, and the ability to turn completely around while on the ride without using any 'tricks'. And in the simulator, a different method for choosing a track. Either the 'standard' windows thing, or an alphabetical list. Also the ability to give a coaster a name and enter a designer name (like you could in disney's "Coaster"), more pre-made elements (dive loop, helix, etc.), track piece splitting that doesn't horribly distort the split section. I'll probably have even more tomorrow.
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*** This post was edited by HarKarVolBasTre on 1/4/2002. ***

*** This post was edited by HarKarVolBasTre on 1/4/2002. ***

Oh yea! When you split a piece it completely messes up th track! Cant it just add a new ontrol point without messing the track up. During a drop i wanted to bank more, I hit Split and it messed up my drop. Can you program it to split it no matter what the degree of track or banking is.

Bigger building map again! I think we all want one! I think its sad that its hard to built a hypercoaster version of Steel Dragon 2000, and still run out of map ;) Please....

Thats it for now ;)

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Steve
Staff
SFWoA Online

how about a queue line. so we can design how people approach the ride!
B&M speed coaster, flying coasters (both B&M and Vekoma), intamin inverted, wooden coasters, 4D coasters, station probs fixed, bigger building area, shuttle coasters, etc...........I think I have named as many as I could think of as of now.
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Everything I want is mentioned above, except I would like to be able to create short sections of track without it being contorted.
One thing that's for sure is I'd like to be able to add support nodes and premade supports in 3D mode.  It takes up a lot of time adding those nodes in the 2D views, especially the free nodes.
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*** This post was edited by Coastration on 1/6/2002. ***

I'd like a continuous pitch, and turn feature, all the trackstyles mentioned above, shuttle and duelling capability, THE ABILITY TO PREFAB SUPPORTS please :),  a bigger area with which to build, and a node that can be connected to a support, and slid up and down it, regardless of the angle.  All for now... if i think of more, I'll edit.
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I agree about the "bump" in the vertex. I only get it when I try to create an in-line twist like on Volcano: The Blast Coaster. And I always get it when I try to make them, so it's not just a fling. That's the only flaw I've seen in the vertices.

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I don't have No Limits, but how about combining it with RCT?

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