http://www.coastersims.com/norestraint.asp?action=ViewArticle&articleid=118&page=1
--Madison
I still think that the thing that's sorely lacking is the ability to dynamically test a section of track while you adjust it. It would be far easier to tweak and smooth out the ride that way than have to run it from the beginning every time.
Jeff - Editor - CoasterBuzz.com - My Blog
So, I'm not sure what the real update from August 3rd is about unless it's just that he finally linked the interview.
I really hope he makes a target date of sometimes before X-mas for the update release... maybe somewhere around the time RCT3 comes out.
Doesn't Gerstlauer use it as well?
If anyone went to GCII's open house after PPP last year you might remember seeing No Limits running Thunderhead.
"My intentions are to market a Professional version to manufacturers to give them a look at how the ride might look, or to give their clients a look at how the final product will be. With this version, I will add in features apon the manufacturers request."
He is not marketing it for design / blue prints. It's cheaper and easier than 3D Studio Max.
Yes, both GCII and Gerstlauer use it. Maurer-Sohne is looking into it right now, or so I have heard.
Shaun Rajewski
Founder, Lead Developer
Epic Web Studios, LLC
You couldn't be more correct. 3D studio max takes forever to make a ride, and if the client doesnt want it, then you've just throw a few grand down the toilet making it for them.
Why not take that program, work on a layout for a few hours, and show them. You have so much less to lose that way.
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