With this changes and a option so you can ride the coaster it would be a perfect game.
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Top 4
1. Ghostrider
2. Goliath
3. Riddler's Revenge
4. Batman the Ride
*** This post was edited by Stoogemanmoe on 10/23/2001. ***
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-RagingBullFan
Scream Machines Homepage http://www.screammachinesgame.com
What does it leave you?
Give me a N!
Give me a O!
Give me a L!
Give me a I!
Give me a M!
Give me a I!
Give me a T!
Give me a S!
Wow, I just wasted my time by typing that.
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Hey, SFGAm management, can I buy a couple cages of Sky Whirl?
Scream Machines Homepage http://www.screammachinesgame.com
As for Nolimits. It doesn't run to well on my computer. Scream Machine does however. I am liking that game
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"The opposite of war isn't peace, its creation," Rent.
No comment on RCT, seems like a SimPark type game, Is there even coaster sims on it?
Mmmmmm. X. when WILL that open?
TrBiggar said:
"who wants to ride 200 mph coasters that run upsidedown 1/2 the time, rightsideup 1/2 the time?
What does that leave you?"
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I'd ride a 200 mph coaster that rides upsidedown 1/2 the time! It would probably leave me sick but I'd ride it! ;)
Coasterpunk says "Just looking at the 200 mph 1/2 upside down coaster makes me sick!"
Anyway back to the the games:
RCT I bought the very first day the original game came out and I still play it on a weekly basis. Point and click makes it so easy to build a coaster in a few minutes.
I just bought UR last week. I don't care much for the theming. I bought it to build realistic coasters. Which you can do if you want or build insane layouts that would be impossible in real life.
The building process is a bit more complex having to deal with steepness of drops turn radai "SP?" and degree of banking. I also like how it gives you speed and forces for every piece of track you lay. That way you don't have a roll back after you spend a long time building a ride.
The only down fall I found so far is if you want to change an entire element such a a hill into a helix you have to delete your coaster from the end back to that point.
I still didn't try No Limits yet though. :(
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Hello, My name is Dan and I'm a coasterholic.
coasterpunk said:
"The only down fall I found so far is if you want to change an entire element such a a hill into a helix you have to delete your coaster from the end back to that point."
That sounds like a definite design flaw in the game. But I haven't tried it yet, so perhaps it's just impossible...
I've tried the No Limits demo, and I'm the type of guy that wants to go straight in and build stuff. With NL, you have to learn all the stuff, or at least have a good understanding of it. RCT is simply point and click. I haven't tried Ultimate Ride yet.
And with Ultimate Ride being a Disney-Imagineer project, I'm not too surprised that it has a Mickey Mouse (forgive the expression) interface.
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Tommy Penner - GTTP Regular, Coaster Buzz Lurker...
http://coolforce.cjb.net - The Most Important Web Site... EVER.
"When this baby hits 88 MPH, you're gonna see some serious $***."
If you need to decide on a game, I don't know about Scream Machines, but choose No Limits over Ultimate Ride. Just make sure you have a little patience when constructing your dream coasters. Read the help guide. It is the bible of this game.
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Gravity is your friend! Think about how boring riding a coaster would be in Zero-G. LIM's would be required.
*** This post was edited by go with gravity on 11/7/2001. ***
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