There are a whole lot more significant changes than I thought there would be in the patch. I already found some more minor bugs with the patch...
...But...
with the inclusion of the "track pack"... all I can say is:
WOW!!
Some of those tracks REALLY show some effort not necessarily in the design as much as the atmosphere. Who would have thought you could theme a coaster. I especially like the Effile Tower track, Star Wars track and a few others that really put the supports to use as part of the theming.
I've tried that before, and I know how cumbersome making a wooden coaster is out of steel supports... but making a space shuttle, tie fighter, X-wing fighter, and a very excellent re-creation of the Effile Tower is top notch. I give much credit to whom ever created those tracks.
-----------------
...It's here, it's here, it's here!!! Whooptie-freakin' doo!!
Ok, what's new for 2003?? I can't wait!!...
1.) Millennium Force 2.) Steel Eel 3.) Raptor 4.) Mantis 5.) Magnum XL-200
Jman
-----------------
Jman
Webmaster: Gravibulb Coasters - Home of Professional Quality Coaster Photos
http://balder.prohosting.com/gravbulb/coasters/
-----------------
Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
Jeff said:
It still doesn't fix the jerks around vertices.
-----------------
Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
ummmmm, i guess. you just need to know how to use the editor in order to get those out( i mean REALLY know how to use it), i rarely have trouble with bumps...
-----------------
Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
Jeff, somewhere in between the jerk from the curve not being big enough and the circles with flat sides is a point where it's perfectly smooth. It takes a ton of patience to find every single one of these points, but usually if you get close no one will care that there is a light jerk. It's only if they are major that people really notice them. Sure it's not easy to do, but it is possible.
But anyways Ole is still looking into ways to refine it so that it won't take hours to find all those perfect spots for the curves.
-Ride_Op
-----------------
NoLimits Tournament of Champions now underway at Ride_Op Coaster Productions! http://rideop.twistedrails.com
-----------------
Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
Jerr, If I'm not mistaken the Badnitrus guys use Bezier curves, and I've seen some slight jumps and jerks in their pov videos. But anyways, it's a difference of opinion here; you believe that the engine is flawed and that it's impossible to make the curves without jerks in them, and while I don't disagree that jerks are present, I maintain that it is still possible to find that one perfect sweetspot where there is no jerk. It's not easy, but it's there. If it's possible to have jerks that are stronger than others, then it is absolutely possible to keep taking steps that minimize those jerks to a point where they are no longer noticable. Sound reasonable?
-Ride_Op
-----------------
NoLimits Tournament of Champions now underway at Ride_Op Coaster Productions! http://rideop.twistedrails.com
a lot of that information on the 2nd paragraph can be said to some of the people on Coasterbuzz who like to SPAM & get banned. :)
-----------------
...It's here, it's here, it's here!!! Whooptie-freakin' doo!!
Ok, what's new for 2003?? I can't wait!!...
*** This post was edited by XFlighter on 1/26/2002. ***
Mind you, so we're all on the same page, I'm not talking about lateral train shifting, which comes from long curves with too many points, I'm talking about an inverted train on a relatively long radius curve that hits potholes where the vertices are. Trust me here... I know the difference between a poorly made curve and a bump that shouldn't be there.
-----------------
Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
You must be logged in to post