Actually...
To settle things a little more straight, I have e-mailed him shortly after he released his latest update, and here are a few tid-bits I found on the "game" of what is to be released.
1) There will be no real or artifical people in the game. Too many polygons to deal with for the average graphics card... so that was scrapped (there were supposed to be some originally).
2) There will only be B&M Sit-down, Floorless & Inverted; Schwartzkauf; & Arrow/Vekoma type coasters. The Stand-Up model on B&M is a maybe if he has time, and there WILL NOT be any intamin or any hyper coaster models unfortunately.
- Any future additions of tracks and trains will be in version 1.1
3) The sound will be basically the same as it was in the second demo. No unseen people screams, no background music or "park" ambience sound FX.
4) Even though the name is called "No Limits", there will be a limit of 100 meters in height (in english, I guess that's like 320 feet or so). Also the park space is limited too.
5) Coaster cars can crash, but they won't explode. Since it's not a kids game, it's a simulation... there aren't going to be too many little touches.
6) Finally, the game will be released in time by the fall (like November). How? I am not sure. I could not figure that out, but it will probably be downloadable like most shareware-type games.
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The Great Escape... Soon to become Six Flags Adirondack Escape!!!