No limits 10/14

Go to the site to find out more:

http://www.nolimitscoaster.de/

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Family Guy: "Oh no, Oh no, Oh no, Oh yeah"

DawgByte II's avatar
Nice, but who knows...

I have the feeling that progress is going to move at a snails pace.

If anything... it'd be nice if there's an overhaul in the graphics department, too...
...the engine is about 3yrs old, at least... and it's not getting any younger, and I have a feeling that v. 1.4 won't be out until around April of next year.

I'd like to see how he'd do Suspended coasters... it'd take a lot of physics to get that right... not just gravity, but how the coasters would swing properly, of which would be a real job.

I think the best option is to go for the shuttle coasters, give a small face-lift to the graphics & give the sound effects a little more realism for each specific coaster type!
That's good enough for a update...

THEN... come out with a 2.0 which would be a pay-per-update. (2005 est).

Jeff's avatar
The engine might be old, but 3D cards have come so far in that time. When it was first released, I couldn't exactly run it at 1280x1024 like I can now at a good framerate.

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Jeff - Webmaster/Admin - CoasterBuzz.com - My Blog
Blogs, photo albums - CampusFish
What time does the water show start?

Rctycoon2k's avatar
I am on a network and the NL site is restricted right now, whats the update about?

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Shaun Rajewski
CoasterLine
Amusment Park Website Design - Coming Soon

beast7369's avatar
Basicly will be looking to add Shuttle coasters and/or Suspended Coasters. As well a Pro edition for those in the industry.

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Zero G Thrills - Moved and Improved

Question: Does anyone know if No Limits is DirectX 9.x compatible?
I thought No Limits was programmed in OpenGL. If that's true, DirectX doesn't matter.

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--Maddie--
What do I Listen-To?
Hot stuff.

DawgByte II's avatar
It is indeed OpenGL because the 3D program functions much better that way, so then DirectX9 will be useless...

Now I really wonder what will be different about the "pro" edition, and if anyone in the industry really has honestly laid their hands on this program.
If so, that's pretty impressive, but I'm just curious about the various features that could possibly be different from the user-version. Is it more technical? More detailed? More complicated? Hmm... hopefully a demo-version of that will preceed the final release.

Jeff's avatar
OpenGL has lagged far behind DirectX in terms of the variety of functions offered in its API. It was a good choice at the time, but unless I'm porting to Mac or Linux (and I realize he's porting to Mac), I wouldn't use OpenGL.

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Jeff - Webmaster/Admin - CoasterBuzz.com - My Blog
Blogs, photo albums - CampusFish
What time does the water show start?

I would love suspendeds! Although thinking from a designing standpoint i'd say that it'd be almost impossible to use. It's difficult to do in RCT and those are set pieces.

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Fear the Wrath of the Orient Express!!
www.pkixtreme.tk

Congo Falls - 90 (one day)

Suspendeds and Shuttles deffinately would be cool, although there are some improvements that I would prefer rather than new things. Newer sounds to match the sound of lifts, and maybe a B&M track 'roar' addition, as well as an increase in building space, but not necessarily height.
ApolloAndy's avatar
According to the site (look in the "professional" section) quite a few actual coaster designers and firms use it to get a concept model going. Ole also describes the pro model as having custom features that a specific firm wants....some allusion to backwards seating, spinning mice, and custom trains.

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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff

If a developer wants to restrict themselves entirely to Windows (and the latest versions at that), then DirectX is the way to go. Otherwise, OpenGL is a much better choice.

-R

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http://www.bannister.org/coasters/

FYI, the Gerstlauer "Euro Fighter" demo is an example of one company's use of the simulator for conceptual design and display purposes.

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Kevin Stone
NoLimits Roller Coaster Simulator
http://www.nolimitscoaster.de

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