Jeff - Editor - CoasterBuzz.com - My Blog
Cameraman said:
Looks like the block brakes no longer bring trains to a complete stop?
Where exactly is this confirmed? The GameSpot videos don't seem to show any coasters utilizing block brakes.
Whatever, we'll work with whatever they give us, but it looks to me (with no programming experience at all) that it would be harder to make the brakes act as they do rather than how they should.
Jeff - Editor - CoasterBuzz.com - My Blog
At least that is how I always rationalized it.
But this (RCT3) seriously kicks the trains off of the block.
Maybe the speed you set the block at is also the speed it kicks off the block at if stopped for any reason?
Who knows? Let's just bank on a worst case scenario so that anything else seems good.
At this point that worst case scenario seems to be "block brakes stops train completely, but then kicks the train off the block at the speed you set for the brake"
Anything better than that and I'll be happy :)
Not that it matters anyway, this is a scenery/theme game. I just can't see it going any other way. The coasters don't offere enough change from the previous versions. Couple that with the whole 3D, 'roam the park' feel and it's just begging to be used to create elaborate parks rather than realistic coasters.
Heck, 90% of the time I mess with the demo, I'm toying with buildings and landscaping options.
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