New Roller Coaster Simulation - ON THE WAY!

Tuesday, March 5, 2002 11:32 AM

There is a new very good roller coaster simulation in developement, looks like a NoLimits with more features and better simulation:

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Tuesday, March 5, 2002 11:32 AM

URL:

http://www.hyperrails.com/

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Come To The NoLimits Site Like No Other...
urlhttp://www.rctycoon2k.comurl Opening On: 2-15-02

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Tuesday, March 5, 2002 11:43 AM
Not as real as NL. But alot more options. Isee they also have night time. And lights! This si going to be fun!

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At least I dont call a vertical loop a "loopdie-loop"!

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Tuesday, March 5, 2002 11:55 AM

It looks like Pantera is at it again, and at least this time they are trying to do it right. Remember Roller Coaster Designer? That was the worst waste of my money ever.

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Brett; Assistant Webmaster
SFWoA Online

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Tuesday, March 5, 2002 11:59 AM
It looks pretty good,not as good as NL but still impressive.I noticed on the homepage that it's being created by Pantera,which is the same publisher of 3d roller coaster designer.At least this game unlike NL should be available in stores rather than being an online exclusive.
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Tuesday, March 5, 2002 12:03 PM
The station house looks pretty nice (No Limits should take a tip from them), and they have land textures (like a paved road)... but other than that, at least at this point, it looks way inferior to both No Limits and even Scream Machines.

It may have much more freedom to build than those horrible "3D Rollercoaster Designer" budget games of years past... but I seriously doubt it will get even near the quality of No Limits... because they'd have to do a MAJOR overhaul on the current game right now judging by those screen shots!

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Tuesday, March 5, 2002 12:04 PM

Ability to weld, shape, and resize any beam in the support structure.

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This looks like a really cool game!

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Beer, my soon to be wife, coasters, and the FREEDOM OF SPEECH. Is this a great country or what!! [url=http://www.geocities.com/stoogemanmoe]/url]

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Tuesday, March 5, 2002 12:05 PM
I don't know if i will get it, i think i might just wait for a NL, expansion, i thihk that would be better.
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Tuesday, March 5, 2002 12:11 PM
Im sorry but how is this not as realistic as No Limits it looks like its just as good as No Limits if you ask me. I would like to see more photos of this game but it looks very good and very realistic so far.

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My Top 5 Coasters:
1. Raging Bull(SFGAm) 2.Millenium Force(CP) 3. Deja Vu(SFGAm) 4.V2(SFGAm) 5.Cornball Express(IB)http://coasterworld.cjb.net

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Tuesday, March 5, 2002 12:43 PM

jeez, this lookes awesome. i wonder what the system requirments are. i have a really crappy comp. i wonder if i could support it. o well, i think i am gettin a new one this summer. sorry, but i think that it looks better than NoLimits. does it say when it is comming out?

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SFOGeorgia.
Can't wait for Superman: Ultimate Flight
Drachen Fire, RIP: 1992-1998 Dismantled 2002

*** This post was edited by SFOGeorgia on 3/5/2002. ***

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Tuesday, March 5, 2002 1:01 PM
Very nice. But just like real coasters. Don't judge before you ride. ;)

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It's his turn to feast, when you ride the Son of Beast.

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Tuesday, March 5, 2002 1:02 PM

I am just waiting for the next Rollercoaster Tycoon myself. I can still sit and play Loopy Landscapes for hours, and lose track of a day in the process. I like being able to add other rides, and theming. I am hoping they make the new one similar except that you can ride your rides in a 3-D and more flat rides, Scenery, etc.

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Tuesday, March 5, 2002 1:04 PM

With B&M being the most mainstream kind of coaster that everyone likes... I have this feeling that coaster type will NOT show up in this "game".

All they show is the stereotypical Arrow looking coaster track, and it's probably going to just have 3 types like it always does (Arrow, Vekoma inverted, and generic wooden).

Lighting doesn't look at all realistic (it just looks like it's darker on one side), the station house in the dark is not using any lighting effects from the hanging lights from above. Also during the day, shadows & real-time lighting on the trains are non-existant or poorly done.

Honestly, it doesn't look all that impressive.

*** This post was edited by DawgByte II on 3/5/2002. ***

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Tuesday, March 5, 2002 1:07 PM

DawgByte II said:

All they show is the stereotypical Arrow looking coaster track, and it's probably going to just have 3 types like it always does (Arrow, Vekoma inverted, and generic wooden).



Honestly, they say on the site they are going to release more screen shots. Honestly, I would just wait and see before assuming all of that.

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If the shoe fits, find another one.

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Tuesday, March 5, 2002 1:24 PM

I'd have to strongly disagree with you DawgByte II. I don't see why you feel that tracks such as B&M won't be included. They do go as far as mentioning that at this point they already have, among other types of coasters, stand up coasters. Now, I really do doubt that they have gone with TOGO stand up coasters. And when you say it's probably going to have 3 types as it always does... What exactly do you mean? It just makes sense that a new Simulator, with the competition that is currently out there, is going to do as much as possible to compete, and in this case, it means having the most options, and being the most realistic. No Limits, as well as Scream Machines seem to have no problem incorporating all the popular track styles.

To be honest, this simulator looks to have unbelievable potential in my opinion. I'll definetely be following it's progress as close or even closer than I followed No Limits, after seeing how much No Limits lived up to and fully exceeded my expectations. Then again, I used to be a strong believer in Scream Machines, but after their most recent demo... I'm not so sure anymore about that one anymore .

*Edit - As additional proof of the existance of B&M in this game, check out the meshes... ;) You will see non other than a B&M inverted train... Not to mention what looks like a Giovanola Hyper train, and an Intamin Inverted train.

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-FCR
I'd Rather Be Riding Roller Coasters

*** This post was edited by FloridaCoasterRider on 3/5/2002. ***

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Tuesday, March 5, 2002 1:25 PM

DawgByte,

If you look in the 'meshes' link, you can see that one of the designs looks almost identical to that of a B&M inverted coach, as well as a Intamin inverted coach below that.

Personally, I am happy with No Limits and will probably wait until I read some reviews before looking into purchasing this new simulator, but I think it looks pretty good.

-Sean

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Tuesday, March 5, 2002 1:25 PM
Very impressive amount of features! This looks very cool.

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A Vekoma SLC would do Nebraska wonders! :-)

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Tuesday, March 5, 2002 1:37 PM
It says it has hypers, stand-ups, steel coasters, lift inverteds, LIM inverteds but says nothing about wooden coasters like in 3D Roller Coaster Designer. Man, was that game a waste of money or what?
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Tuesday, March 5, 2002 3:48 PM
Did anyone notice that the editor will use control points to shape the individual track segments? That sounds much like an exact copy of the NL editing system if you ask me.
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Tuesday, March 5, 2002 5:10 PM

Pretty much all roller coaster editors to date have used "control points" per say, to build track. That is simply where one segment ends and the next begins... The difference is how track is actually shaped, and how the control points are utilized. Hyper Rails is said to use a spline based editor, as opposed to No Limits, which uses bezier curves.

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-FCR
I'd Rather Be Riding Roller Coasters

*** This post was edited by FloridaCoasterRider on 3/5/2002. ***

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