Posted
An independent developer is finishing up work on NoLimits, a roller coaster simulator that, as the name implies, imposes no limits on the type of ride you can build. It allows complete free-form construction of rides from B&M, Schwarzkopf and others. The demo does not allow you to save your tracks.
Visit the official NoLimits Coaster site.
CoasterBuzz has also added a forum for the game in the forum section.
I only wish the saving wasn't disabled because after creating a coaster (which is pretty tough and will be until I learn the editor through and through) I really wished I could have kept it and rode it...
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Loopscrew.com: Your brand new, and only, editorial based coaster site!
6/8/01
In any case, though, this is the coaster game to get. I just wish he'd stop crippling the demos. :)
If there's actually a setting that I missed that lets you look behind you, please let me know, and then forgive me for my ignorance.
Of course, I'm probably consider biased, since I've been lucky enough to play a build of Scream Machines that isn't available yet.
Scream Machines will offer unique, if not more, track styles. In may include a greater number of track types, but I can't say for sure.
Well, I can't begin to explain how much SM has improved. . .but, about NL -
I find the editor to be incredibly awkward. Having to adjust track points in several different viewports is counter-intuitive and a pain. The editor doesn't allow me the exact control that I can get with the SM editor. There is still a noticeable jerk at control points, just as in some SM coasters; something that was heralded as being vastly better in NL. The editor really has nothing to do with CAD applications, yet it uses a similar layout. All in all, it's a big mess.
The simulator, on the other hand, is quite nice. I wish the simulator and editor were integrated, but that's a minor caveat. The graphics are generally very nice, and, at times, superior to SM. However, with that said, I get terrible performance in NL vs. SM. SM gives me about 100 fps, while I get an astounding 7 fps in NL.
Anyway, I'm not terribly impressed, but the NL system has it's good points. At any rate, I'll buy them both.
~ Michael ~
Having not used the latest version of the SM editor, it's hard to compare. The brief time I spent with the NL was far less frustrating and unweildy than my experience with the SM editor. Needless to say, though, I'm sure it has improved significantly, and I'm looking forward to seeing the new version.
I'll get both of 'em too. Who are we to complain about any of this -- this is really going to be a fabulous year for us wannabe coasty designers. *** This post was edited by pinback on 10/8/2001. ***
I find the editor to be familar, but again, I'm used to After Effects where those kinds of curves are used in moving anything. The temptation for people is not to make too many vertices. If you can get used to letting the editor take care of the curves, then adjust once in each of the three directions to make smooth lines, you're good to go.
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Jeff - Webmaster/Admin - CoasterBuzz.com
"From the global village... in the age of communication!"
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