New NoLimits simulator demo features Busch Tampa coasters

Posted | Contributed by Jeff

An independent developer is finishing up work on NoLimits, a roller coaster simulator that, as the name implies, imposes no limits on the type of ride you can build. It allows complete free-form construction of rides from B&M, Schwarzkopf and others. The demo does not allow you to save your tracks.

Visit the official NoLimits Coaster Add this site to your Personal Buzz site.

CoasterBuzz has also added a forum for the game in the forum section.

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This Game has some awesome graphics!!!
yeah,  i LOVE the editor.  and the graphics are killer.  i like both scream machines and no limits the same, cuz they are both awesome games and they both have their drawbacks that cancel eachother out, like... scream machines will have more tracktypes than NL, but NL has better graphics and runs better on my machine etc etc.
Yeah, I'm amazed at how well the thing runs on my relatively old & generic Intel 810 video card... Congrats to Ole...

I only wish the saving wasn't disabled because after creating a coaster (which is pretty tough and will be until I learn the editor through and through) I really wished I could have kept it and rode it...

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NoLimits is spectacular.  Now, regarding Scream Machines having more track types, that's what I thought too, but the readme for the latest NL demo says that EIGHT (not four, as promised initially) track types will be in the full version.  The original four were B&M sit-down, B&M inverted, Schwarzkopf looper and Arrow/Vekoma looper.  I wonder what the other four will be.  I know Ole said (via email) that woodies would come in with version "1.5 or 2.0".  I wonder if the schedule was moved up a bit.  That would be great.

In any case, though, this is the coaster game to get.  I just wish he'd stop crippling the demos.  :)

If you look in Coaster Settings in the editor, it lists 8 types, although they share track. Each train-style seems like a type, such as floorless, stand-up, etc.
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Amazing, simply amazing.. I can't wait for this game to come out!
One disappointment with the new demo is that you can no longer look behind you.  Your field of vision is limited to what looks to be about 90 degrees left and right, which makes sense on the B&M's, but not on the two-seater trains.  I hope this gets put back the way it was before the release.

If there's actually a setting that I missed that lets you look behind you, please let me know, and then forgive me for my ignorance.

I'll be a dissenter and be the first to say that I don't like the No Limits demo all too much.

Of course, I'm probably consider biased, since I've been lucky enough to play a build of Scream Machines that isn't available yet.

Scream Machines will offer unique, if not more, track styles.  In may include a greater number of track types, but I can't say for sure.

Well, I can't begin to explain how much SM has improved. . .but, about NL -

I find the editor to be incredibly awkward.  Having to adjust track points in several different viewports is counter-intuitive and a pain.  The editor doesn't allow me the exact control that I can get with the SM editor.  There is still a noticeable jerk at control points, just as in some SM coasters; something that was heralded as being vastly better in NL.  The editor really has nothing to do with CAD applications, yet it uses a similar layout.  All in all, it's a big mess.

The simulator, on the other hand, is quite nice.  I wish the simulator and editor were integrated, but that's a minor caveat.  The graphics are generally very nice, and, at times, superior to SM.  However, with that said, I get terrible performance in NL vs. SM.  SM gives me about 100 fps, while I get an astounding 7 fps in NL.

Anyway, I'm not terribly impressed, but the NL system has it's good points.  At any rate, I'll buy them both.

~ Michael ~

Interesting.  While I too am looking forward to SM, from the demos that I have seen (which, as you say, aren't the latest), NL is (was?) unquestionably superior in terms of graphics, special effects, and performance (!), at least on my machine.

Having not used the latest version of the SM editor, it's hard to compare.  The brief time I spent with the NL was far less frustrating and unweildy than my experience with the SM editor.  Needless to say, though, I'm sure it has improved significantly, and I'm looking forward to seeing the new version.

I'll get both of 'em too.  Who are we to complain about any of this -- this is really going to be a fabulous year for us wannabe coasty designers. *** This post was edited by pinback on 10/8/2001. ***

Jeff's avatar
Could someone point me to screen shots of SM? I can't find any news items on it (oddly enough).

I find the editor to be familar, but again, I'm used to After Effects where those kinds of curves are used in moving anything. The temptation for people is not to make too many vertices. If you can get used to letting the editor take care of the curves, then adjust once in each of the three directions to make smooth lines, you're good to go.

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One word... AWESOME!
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yeah my ATI card freezes if i actually try to use it for something
This game looks awsome. the demo was great. I loved the re-makes of montu, kumba, and revolution. they were great. I can't wait to see what the full version of this game is going to be like.
Is it just me or are the transitions between pieces of track choppy in SM? I love the way they work in NL, but SM seems a bit choppy, not to mention it runs extremely slow at times. My vote right now goes to NL.

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