Okay, there are lots of Flats that could be added, we know that, and hopefully, there won't be as many new stalls, but games and shows would be nice. However, what kind of new coasters could be added? I though of a few, here they are, but what about older ones that aren't in the game that i'm not thinking of, or new ones I don't know about. Here are the ones (just coasters) I can think of:
Vekoma Hammerhead Stall, Vekoma Virticle Tilt, Intamin Hydrolic launched (i.e. Xcelorator/new CP coaster), Zamperla Flying, S & S Screaming Squirrl, EuroFighter.
Those are the only ones I can think of, got anymore? Also, what about new track elements? I'd like better launch on Corckscrew coasters so I can make Vekoma LIM luanched, Larger loop/half loop on Virticle Shuttle(Deja Vu), overbanked turns on B & M, Intamin, and Premier, banked drops on Corkscrew, Giovanola trains on and inverts, Chance Morgan coasters, Holding breaks on Premier LIM and Intamin Impulse. These would be great, now tell me the life like additions u'd like to see for coasters (Types and Track Elements)...
*** This post was edited by Jeff Hardy Master of Swanton on 12/4/2002. ***
I agree with the little booster LIMs for the premiers that you could put on the spikes. I also would like to see a diaganol corkscrew so you could have a pair of corkscrews run parallel to straight track ala Arrow Corkscrew and Loopscrew. Overbanked turns are another thing I would like.
Another type of coaster would be one with a vertical lift like those old tobaggon coasters out there. Also an elevator lift like LoCoSuMo.
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Bob Hansen
A proud CoasterBuzz Member
"Sorry folks, park's closed. The moose out front should've told you."
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-Bob (formerly Coaster Jedi)
Do any of you know how to build a sundial out of a pen and a donut?
uh oh, sounds like someone has a case of the mondays.
scraperguy99 said:
Oh, also I think the coaster designing would be easier if they also told you the speed that the train would be traveling when entering each section of track, based on the track layout before the element and the size of train that you have selected. That would make designing rides alot easier and quicker. It would eliminate alot of trial and error. I'm sure when a coaster is designed in real life the computer tells you how fast the train will travel at each point durring the ride.
RCT & RCT2 are built around real physics, so this wouldn't be possible since it depends on how many people are riding the ride, as well as weather and track conditions, so that's not gonna happen.
yes, wooden hyper would be cool, but that definitly more of a track element, though one i'd love 2 have, since the loops are so small, i never use them. the whole premier extra LIMs thing is one i ment 2 include the first time, but didn't, i hate my shuttle coasters to hardly make it over the tophat on the way back 2 the station!!
i'd also like to see actual Circle loops on the game, and the slanted twisting spike on the impulse like Marine World's V2.
Some things from forign companies would rule.
The Sledgehammer coaster from Japan would be awesome (Hoei Sangyo) and Togo Hypers would be a nice if slightly irrelavant edition. Miesho Wild Mice (the wildest in the world) and the Mack Vertical lift system seen on some of their mice.
How about Caripro coasters like the Gyro fliers (With vertical lift) and setpoints swing things? or even setpoint Seizmic and Floorless coasters which were yet to see. Togos heartlines like MG4D and Viper would be cool. Miesho shuttles like Moonsault scramble and Atomic Coaster would be a random additon. Zamperala Powered Dragon coasters would make a nice kids coaster. Pinfari Breathless maybe? and Vekoma junior suspendeds..
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hmmmm. can't think of one, sorry :)
The only coaster change that I'd like to see is this: On the S:TE type LIM coasters, you need a long track with the LIM's on it for the coaster to accelerate. On the S:UE/Wicked Twister Type, and on the Premier type LIM coasters, it just shoots you out of the station at 70mph, which is pretty unrealistic.
I'd like the LIM-launched coasters to have to have a series of track sections that include the LIM's... the more LIM track you use, the faster the coaster would go.
(On a smaller nitpick, why can't on-ride photos be on hills?)
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If you could just see the beauty... these things I could never describe. Pleasures and wayward distraction; is this my wonderful prize? --Joy Division
Definitely mist, themed water coaster cars(or not), like tekno said-bigger waterfalls, and Box track for Intamins
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chuckles-the cheeky monkey at pontins!
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87 different coasters for this year and counting... 149 total!
I think that there should be a lot more of diagonal stuff. It's really hard to make recreations of parks without diagnols Stations. It's gonna be hard when I recreate Cedar Point without Millennium Force having a diagnol station, or the all the other things that are diagnol there. I agree that there should also be elements on the diagnol, or at least parabolic hills.
-Also, about the LIM launch, I think they should combine the LIM Coaster (i.e. S: TU) and the inverted shuttle LIM Coaster (i.e. V2) into LIM launch (S:TU) but start off with a launching speed (V2), and then gain speed on the LIM's, which would be much more realistic. I also think there should be a better (less intense) slope to verticle on the inverted shuttle. I'll stop babbling now.
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I am not the real Chris Sawyer
How about some coasters that never made it off the drawing board like the Arrow Pipelines. Also I'd like a window showing you in good detail exactly what train on the Multi Demension coaster is on the section of track you are adding. The "blind" way of doing it right now fustrates me when I try to run a new one and its traveling upside down for long stretches.
Someone already mentioned the Swing Thing coaster but didn't mention the water effects like Carowinds Super Saturator So I'll throw that in too. And perhaps fantasy coasters like the inverted standup.
Lastly how about tunnels that conform to the track(example:over speed bumps and around helixes)
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JOHN
RCT INSOMNIACS
KIMBERLY LAKE INC.
One word: Ditto!
-And I'm stinkin' to it!
Don't forget the Skycoaster!
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I am not the real Chris Sawyer...Or am I?...No.
Fix the TA2K for starters, I can't even make my favorit coaster.
Don't put in the Arrow pipeline, put in the one that accually works and is in production, the Intamin!
I'd like to see flats as well, A gyro swing to be spacific.
I would like to see more detailed stations, transfer track, banked drops on Arrow Corkscrew coasters and hypercoasters, more scenery items for stations, and, as it was already metioned, more add-ons for the coasters.
I would also like to see an expansion pack that had Cedar Fair parks and small parks like Kennywood, Camden Park, etc.
Just thought I would throw in my 2 cents.
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