Nemesis Inferno construction pushes through inversions

Posted | Contributed by laurence

Construction of the B&M inverted coaster Nemesis Inferno, at Thorpe Park, is continuing with the vertical loop and zero g-roll now completed. The ride construction is due to end in December, with themeing taking place before the park opens in March 2003.

See the photos at Extreme Rides.

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Anyone else think that inline twist directly after the vertical loop is going to be a little intense?

I love the colors. I almost always prefer the european coaster color schemes as compared the ones here in the states. I tend to like the quieter, more sophisticated color palettes though.

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sometimes you feel like a nut, sometimes you don't

Yes i agree , by looking at the pictures this coasters looks like with its height and and inversions being so close and small and tight , that this coaster is going to be a really intense ride. It sort of reminds of a batman the ride clone, becuase of how small of a ride it is espeically in the first loop and the inline twist. I was thining that the amount of space betweent the loop and the inline twist are going to be pulling a lot more g forces on this machine, than say for instance talon, which starst off similar with with a loop into a inline twist , but because they are at a higher height, and spread farther apart, I don't think the force will be as great especially on the trainsition from the loop to the inline twist.

This ride looks really awesome, I love the way that B+M have started the ride off with a drop out of the station and then to tunnel to the lift hill, it sort of reminds of the Great White Roller coaster in Wildwood, NJ where the coaster drops 35 feet into a tunnel under the pier to reach the lift hill.

I'm telling you this is the smallest Beemer Invert ever, not that's a bad thing. ;)

Looks like W & C are going the other way, designing compacts instead of Hypers etc, like this one, B:TDK & CFC.

john peck's avatar
Drop, loop, Zero-G roll.... These B&M inverts are becoming a dime a dozen......

I know parks ask for a specific layout they want, and the public doesn't notice anyway, but to "ME" it would be nice to see a change in elements.

Montu was a treat as well as Great Bear and D. Dragons, now I need to get over and ride Nemesis at AT.

N:I is also designed by John Wardley i think, who is mostly famous for his creation Nemesis. I wonder how N:I will compare to it's cousin Nemesis.

Also great pics can be found at http://www.thorpeparkguide.com/home.shtml and http://www.zonezero.co.uk/thorpe/future/calypso/gallery/

How tall is that thing? Those inversions look tiny, especially the zero-g roll. Smaller probably means more intense, though, so I'm not complaining. Notice the slight banking after the zero-g roll? That thing is going to make a sharp turn after that.

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I was asked to describe X in one word. The word? -- OhmygoshwhathaveIgottenmyselfintothisisthescariest
thingintheworldhelpmeIamgoingtodieAHHHH!!! *** This post was edited by haux on 9/27/2002. ***

i think i remeber seeing somewhere that it was 85 feet high.

I personally am thinking smaller is better. Sudden quick but smooth transitions provide a much more intense ride to me than long, drawn out pullouts from a 300 foot drop. Some of the best and most intense ejector airtime I've ever gotten has been on the Hi Miler.

-Ride_Op

All,

I am the author of the Extreme Rides site. The official stats are:

Height: 95ft

Length: 762m (approx 2510ft)

Max Speed: 48 mph

Total Ride Time: 2 mins 1 sec

Max G-force: 4.5g

I was very suprised that both the loop and inline are low. The drop is a good 90ft (there is a cutting at the base of the drop) so I suspect this may be one of the most intense B&M's to date. The ride takes a very sharp right as it exits the inline and dives under the gap between brake runs.

There is a full layout on my site here:

http://www.extremerides.co.uk/construction/calypso_plan.html

Richard

Most parks dont get specific when they ask for a layout. They give some guidelines on what they want.. height, speed, length, # of inversions and whether they want something standard or unique. Then, the designers take that data and come up with a layout. Remember, the manufacturer must look at the proposed layout to make sure that its possible engineering wise before the park gives it the OK.

I agree, compact layouts are definitely the most intense rides out there. I think one of B:TR's main attributes is the feeling you get as you walk down the exit ramp.. "wow, did I only go upside down 5 times.. my head is spinning!!" Intense inversions and changes in direction makes compact rides awesome.

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I hear a train a comin'
Comin' round the bend :P
TR2k3....GET READY!

Chris,

Tussauds relationship with B&M is unique and their B&M's are designed and worked on by both John Wardley and B&M. John Wardley produced an article last year for the ECC's First Drop magazine outlining their design process.

The initial layout is penned by John Wardley and sent back to B&M for alteration. It seems to be a process where the layout is sent back and forth between the companies until the final layout is confirmed.

Yeah, thats the way it works mostly. Someone creates a layout and sends it to the manufacturer to check over. If something is out of place, they correct it and send it back. You got it right coasterrich. :)

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I hear a train a comin'
Comin' round the bend :P
TR2k3....GET READY!

Interlocking corkscrews?

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Coaster Counter: 85+...I need to sit down and figure it out :)

yes. the first single inverted coaster to feature interlocking corkscrews
I was at the park today. The ride has risen in the middle of the park, and noticable from almost anywhere in the park, this positioning seems to allow park guests to get right up close to the ride, as it wraps itself around a number of existing rides and pathways. Add this to the rumoured vocalnoe theming and intense inversions and this is gonna make one sweet ride.


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http://www.mfanzine.com/

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