Need Help Making Good Intamin Hyper Coaster Supports

Sunday, June 2, 2013 5:28 PM

I've been working for 2 days, 6 hours a day, on a very good Intamin hyper coaster. I modeled it after a Skyrush, Expedition Geforce combo with some influence from I305 and Bizarro (SFNE). It has a curvey and air time filled layout and is the first coaster I've took the time to make queue areas and might even make a custom station for it. I need help with making nice, custom Intamin supports. I don't think mine are very good, so what techniques should I use to make them. Pictures might be helpful, though I've looked at some myself. Thanks for any help that is given!

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Sunday, June 2, 2013 7:25 PM

I would pick one or two Intamin hypers to model the supports after. Keep in mind supports are designed first for supporting the ride, and secondly for aesthetics. Because it's a simulator, I would just focus on emulating one real ride.


RIP Geauga Lake 1888-2007
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Sunday, June 2, 2013 8:49 PM

Thanks. Do you have any secrets to nice support made scenery?

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Sunday, June 2, 2013 9:13 PM

No. I can barely run NL on my laptop, so I don't bother adding other things to rides. When I get a new PC I will be doing all of my scene objects in a 3d modeling program.


RIP Geauga Lake 1888-2007
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Sunday, June 2, 2013 9:22 PM

Oh. I know how to do 3d modeling also, but I feel it too time consuming for a NL ride. I've been working non-stop on my current coaster. It looks sweet!

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