Neat screens and scenery

Hmm... You know you can put the stalls IN the scenery/buildings. This essentially hides the silly looking stalls but makes them just as functional. Unlike RCT2, the stalls are not so high so now your buildings don't have to be huge or elaborate to "mask" them. Now if someone comes up with some mod to allow scenery on paths (so we can place doorways and put fences along the side in the path's square). Coasters seem to have way too high stats (probably not calibrated right for the game, G-forces were also way too high and there were other stats that just weren't even working at all) but peeps still ride it anyway (they will actually ride extremely intense rides now). My point of this was that it's possible to make very nice looking parks without sacrificing their operational ability. This has really even been possible in RCT2 and 1 to an extent.
Lord Gonchar's avatar

You know you can put the stalls IN the scenery/buildings.

That's exactly what I said in an earlier post. However, the buildings in the pics wouldn't accomodate the stalls & paths.

In fact, your whole post kind of agrees with my earlier one.


I cannot wait to have some awesome real-life parks recreated in RCT3. Holy crap, this is gonna be amazing!

The grownup in me likes the prospect of fun, but the kid in me is suicidal over what a fat bastard I'll become. -Peter, Family guy.
I wonder how the custum scenerio workbench works, what kind of stuff does it offer. I'm hoping for more features that we havn't seen!
I don't really think that you have to build large, obnoxious buildings to accomidate the stalls. Forgive my archy, i did this quick, and I am not very good at it..

http://community.webshots.com/photo/193478601/198654167KaVayt

Now within this building there is the hot dog, and lemonade stall, with a path surrounding them inside. Judging by the peeps that are walking by the front of the building, it is, as I would say, an average size resturaunt for an amusement park. Its not large, and with better archy, it could look like a decent resturaunt building. Now as for the peeps, and it being a functional building, I watched for about twenty minutes to see if the peeps would get lost, or start to complain. They didn't. In fact, some of the peeps grabbed a bite to eat, went and sat down on the benches, while the others just walked in, and then walked right back out without a single complaint.

Here is a pic as if you were looking out the front entrance to the building...

http://community.webshots.com/photo/193478601/198654423baaYiJ

*** Edited 10/11/2004 2:31:51 AM UTC by Jeff***

I understand your concern, Gonch, but perhaps the developers at Frontier didn't think that this would be a problem because they will be giving us really expansive maps to make up for the increased use of squares. Though this is just speculation on my part, it seems as though it would fit within the parameters of the game. I mean, just look at how high you can build your rides now! The ceiling on the game has grown exponentially, what's to say the maximum map size will be any different?

Just being optimistic in a thread of pessimism...


It's still me, here from the beginning back in 1999. Add 1500+ posts to the number I have in the info section if you care about such things.
Lord Gonchar's avatar

SFGamNut68 said:
I don't really think that you have to build large, obnoxious buildings to accomidate the stalls...

As I play with the game a little more, it's not horrible. However, I'm one who's always done tight layouts. I like things packed full and efficient.

I have toyed with the buildings and, like I said, it's not horrible. It's still bigger than it needs to be though. The building you did to accomdate 2 stalls is 4x5 - in RCT2, you could cover 2 stalls and keep the building 2x1 if you did it "counter-style" with the stalls along the midway. You could do a 2 stall "restaraunt style" with everything enclosed with a 2x4 square.

8 squares of real estate vs 20 squares - I'm just going to have to think bigger, I suppose. Perhaps it's not better or worse, just different.


RCT3 is different, and I think that is one of the reasons that is throwing some people off. It took me awhile to get accustomed to it, but once it did, RCT seemed like a distant dream. For so many years we were used to seeing little sprites for peeps, and only being able to zoom in only so close, and building via a grid. Now, everything seems much more "alive". Peeps have character, and you can zoom in close enough to get a good look at vomit on the ground. I for one cannot wait to see some of the parks that you guys come up with, since my parks generally suck.

I see some great things coming from this game, and the people who play it. From park makers, to building creators, RCT3 will surely keep out creative juices flowing for quite some time.

you can just build a building over some path.

Like building a funky looking tunnel. If you put a wall either side it has to be on the near side of the adjacent squares, then if you put a roof over the path it doesn't "sit" on the tops of the walls because they are on the next square along.

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