My rct2 rides won't import.....

I have tried a floorless , a twister , a hyper and a giga .... I do exactly what the manual says , but nothing shows up when I try to load it in Coaster Designer.

Any clues? Maybe I can email a track to someone and have them try it......

Lord Gonchar's avatar
1. Click the "rides" button. (the one with the ferris wheel on it)

2. Under that menu, click the "import" button (the one at the bottom with the tools on it)

3. In that window, choose the drive letter that contains all the tracks you want to import.

4. Click the button with the glasses on it (next to the dropdown to choose the drive)

5. Let the game search for a few moments.

6. The list of rides will appear in that window.

7. To import a coaster - click it's name on that list to select it, then click again on the map to drop it.


I love you man...........

Thank you!

Too bad my rides dont work now , some dont have the speed to get back up hills in rct3 when they were perfect in rct2......

Lord Gonchar's avatar
Yeah, you'll need to modify a lot of designs. The easiest way I've found is to just tack some height onto the lift hill.

yea , bummer though , some of them will need some major tweaking , wont be the same ride afterwards.

And I cant use my hypercoaster at all , says its too tall.

I'll wait for a patch before i tweak any though.

only five cars on a floorless! BS!

Thanks Gonch,

I was stuck on the import of rides also.

Another way to import your old coasters...

Put the TD6 or TD4 file in the My Documents\RCT3\Coaster Designs folder and then start the game.

When you click on the rides button, a new button is available at the bottom of the stack (has a hammer and wrench icon). It has a tool tip that reads something like "Import Coasters from other RollerCoaster Tycoon Games" or whatnot.

The window that appears after clicking the IMPORT button shows a list of coasters in the folder and even has a handy button for detecting all the TD6/TD4 files on your computer.

Click any coaster in the list to add it.

NICE!!! *** Edited 11/4/2004 1:02:03 AM UTC by PeepOnTheTown***

Apparently the patch contains another cheat--when you rename a peep "Andrew Thomas", the track friction is reduced. The readme specifically states that this can help with the functionality of imported coasters.
Vater's avatar

Lord Gonchar said:
Yeah, you'll need to modify a lot of designs. The easiest way I've found is to just tack some height onto the lift hill.
So I'm not crazy! I've only built one coaster in RCT3 (the demo, actually, as I don't have the final release), and I could swear that it should have had no problem getting through the course. However, it slows down way too much on the final climb to the track level with the station, and eventually comes to a stop before entering the station. It seemed as if the physics were way off to me, but I wasn't 100% sure. Now I know it ain't just me.
I could not get the import icon to show up in the coaster designer, but it does in the sandbox mode..........

All the coaster i imported rolled back. Yet another frustrating thing about the new game. Why even bother to have the import function when you are going to have to totally rebuild the coasters because they won't work.

This thing is a piece of crap the way it was released. I don't think anyone that played the previous game tested this game...........

Lord Gonchar's avatar

PeepOnTheTown said:
Another way to import your old coasters...wonk wonk wonk

And writing the exact same instructions I did was helpful to the thread how?


You so funny, Gonch:)
Actually Gonch, peep's told me which file to put the old tracks into, which is different than the one the manual tells you to put them in.

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